Bridge; its Priciples and Rules of Play with Illustrative Hands and the Club Code of Bridge Laws
Free

Bridge; its Priciples and Rules of Play with Illustrative Hands and the Club Code of Bridge Laws

By J.B. Elwell
Free
Book Description
Table of Contents
  • ADVANCED BRIDGE
  • PREFACE
  • CONTENTS
  • The Laws of Bridge REVISED 1905
    • THE RUBBER
    • SCORING
    • CUTTING
    • FORMING TABLES
    • CUTTING OUT
    • RIGHTS OF ENTRY
    • SHUFFLING
    • THE DEAL
    • A NEW DEAL
    • DECLARING TRUMPS
    • DOUBLING, REDOUBLING, ETC.
    • DUMMY
    • CARDS EXPOSED BEFORE PLAY
    • CARDS EXPOSED DURING PLAY
    • LEADS OUT OF TURN
    • CARDS PLAYED IN ERROR
    • THE REVOKE
    • GENERAL RULES
    • NEW CARDS
    • BYSTANDERS
    • SPADE CONVENTION
  • ETIQUETTE
  • BRIDGE FOR THREE PLAYERS
  • THE SCORE
    • DECLARING TO THE SCORE
    • PLAYING TO THE SCORE
    • THE NON-DEALER’S PLAY TO THE SCORE
  • THE DECLARATION
    • “NO-TRUMP” DECLARATION BY THE DEALER
    • RULES FOR “NO-TRUMP” DECLARATION BY THE DEALER
    • “NO-TRUMP” WITH THREE ACES
    • “NO-TRUMP” WITH TWO ACES AND ONE OTHER GUARDED SUIT
    • “NO-TRUMP” WITH TWO ACES
    • “NO-TRUMP” WITH ONE ACE
    • “NO-TRUMP” WITHOUT AN ACE
    • EXAMPLES OF NO-TRUMP MAKES
    • HEARTS
    • RULES FOR THE HEART MAKE
    • FIVE HEARTS INCLUDING THREE HONOURS
    • FIVE HEARTS INCLUDING TWO HONOURS
    • FIVE HEARTS WITH ONE HONOUR
    • FOUR HEARTS WITH THREE HONOURS
    • EXAMPLES OF HANDS THAT SHOULD NOT BE PASSED
    • HEARTS IN PREFERENCE TO “NO-TRUMP”
    • HEARTS, NOT “NO-TRUMPS”
    • DIAMONDS
    • CLUBS
    • SPADES
    • PASSED MAKES
    • ABANDONING SPADE HANDS
  • DOUBLING
    • REDOUBLING
    • ESTIMATING THE VALUE OF A HAND
    • THE LEAD WHEN PARTNER HAS DOUBLED
    • THE HEART CONVENTION
    • THE WEAK SUIT CONVENTION
  • THE NON-DEALER’S PLAY AGAINST A DECLARED TRUMP
    • THE OPENING LEAD
    • EXAMPLES OF OPENING LEADS
    • INFERENCES FROM HIGH CARD LEADS
    • INFERENCES FROM LOW CARD LEADS
    • EXAMPLES OF INFERENCE FROM OPENING LEADS
    • ORIGINAL TRUMP OPENINGS
    • ORIGINAL TRUMP OPENINGS FROM STRENGTH
    • THE TRUMP LEAD AGAINST A SPADE MAKE
    • HOW TO PLAY TO PARTNER’S TRUMP OPENING
    • LEADING TRUMPS TO PREVENT A RUFF IN THE WEAK TRUMP HAND
    • SHORT SUIT OPENINGS
    • LEADING THROUGH STRENGTH
    • WHEN TO LEAD THROUGH STRENGTH
    • CHOICE OF SUITS TO LEAD THROUGH
    • SUGGESTIONS FOR THIRD HAND PLAY
    • INFERENCES FROM THIRD-HAND PLAY
    • LEADING UP TO DUMMY
    • THE ECHO
    • FORCING
    • RETURNING PARTNER’S LEAD
    • SECOND-HAND PLAY
    • WHEN YOU PLAY BEFORE THE DUMMY
    • WHEN YOU PLAY BEFORE THE DEALER
  • INFERENCES
    • THE VALUE OF INFORMATION
    • HOW TO DRAW INFERENCES
    • INFERENCES REGARDING THE MAKE
    • GENERAL INFERENCES
  • THE NON-DEALER’S PLAY OF A “NO-TRUMP” HAND
    • THE ORIGINAL LEAD
    • THE ORIGINAL LEAD AT “NO-TRUMP”
    • OPENING A SHORT SUIT AGAINST A “NO-TRUMP” DECLARATION
    • UNBLOCKING
    • RETURNING PARTNER’S LEAD
    • HOLDING UP BY THE NON-DEALERS
    • TAKING OUT RE-ENTRY CARDS
  • THE DISCARD
    • THE DISCARD AGAINST A DECLARED TRUMP
    • THE DISCARD AT “NO-TRUMP”
    • HINTS ON DISCARDING
    • THE REVERSE DISCARD
    • DISCARDING BY THE DEALER
  • THE DEALER’S PLAY
    • COMBINING THE HANDS OF DEALER AND DUMMY
    • ACE, QUEEN, JACK COMBINATION
    • ACE, KING, JACK COMBINATION
    • ACE, JACK, TEN COMBINATION
    • KING, JACK, TEN COMBINATION
    • MISCELLANEOUS COMBINATIONS
    • ARRANGING THE LEAD
    • FINESSING
    • THE FINESSE OBLIGATORY
    • WATCHING THE DISCARDS IN ORDER TO LOCATE FINESSES
    • SECOND HAND PLAYS
  • MANAGEMENT OF TRUMPS BY THE DEALER
    • WHEN TO LEAD TRUMPS
    • WHEN NOT TO LEAD TRUMPS
    • UNBLOCKING THE TRUMP SUIT
    • NOT FORCING YOUR STRONG TRUMP HAND
    • LEADING TRUMPS TO PREVENT A RUFF
    • WHEN TO DRAW THE REMAINING TRUMPS
    • DISCONTINUING THE LEAD OF TRUMPS
    • WHEN TO TRUMP
    • OVERTRUMPING
    • RE-ENTRY CARDS
    • FORCING DISCARDS
    • THROWING THE LEAD
  • THE DEALER’S PLAY OF A “NO-TRUMP” DECLARATION
    • CHOICE OF SUITS
    • KEEPING THE COMMANDING CARD OF THE ADVERSARIES’ SUIT
    • RE-ENTRY CARDS
    • UNBLOCKING
    • OVERTAKING
    • “DUCKING”
    • “OVERTAKING AND UNBLOCKING”
    • “OVERTAKING AND DUCKING”
    • THE DEFENCE AGAINST OVERTAKING AND “DUCKING”
  • CARD STRATEGY
  • LOST TRICKS
  • “YOUR PARTNER.”
  • ILLUSTRATIVE HANDS
  • END PLAY
  • GLOSSARY
  • INDEX.
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