Oxford International Primary Computing: Student Book 4: Oxford International Primary Computing: Student Book 4
$25.49

Oxford International Primary Computing: Student Book 4: Oxford International Primary Computing: Student Book 4

By Howard Lincoln, Karl Held
US$ 25.49
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Book Description

A complete six-year primary computing course that takes a real-life, project-based approach to teaching young learners the vital computing skills they will need for the digital world. Each unit builds a series of skills towards the creation of a final project, with topics ranging from designing your own robot to programming simple games and designing and creating web pages.



Within each stage, key concepts are covered to give learners not only the skills they need to use technology effectively, but also the knowledge in how to do so creatively, safely and collaboratively:



· Understand how modern technology works

· Use a wide range of computer hardware and software for analytical and creative tasks

· Use the internet safely, respectfully, and selectively

· Write computer programs and develop computational thinking

Table of Contents
  • Front Cover
  • IFC
  • Contents
  • Introduction
  • 1 The nature of technology: Computers around us
    • 1.1 The power of computers
    • 1.2 Microprocessors at home
    • 1.3 Microprocessors at work
    • 1.4 Computer storage
    • 1.5 How to use and store your files
    • 1.6 Tips for saving files
    • Check what you know
  • 2 Digital literacy: Using the world wide web
    • 2.1 About the world wide web
    • 2.2 Searching the web
    • 2.3 improving your web search
    • 2.4 Browsing and using bookmarks
    • 2.5 How to spot unsuitable content
    • 2.6 Be sure, Be safe
    • Check what you know
  • 3 Computational thanking: Making a quiz program
    • 3.1 The input part of the program
    • 3.2 Using variables
    • 3.3 The output part of the program
    • 3.4 Using a logical test
    • 3.5 Creating a logical test
    • 3.6 Programming with if and else
    • Check what you know
  • 4 Programming: Make a game
    • 4.1 Choose the sprites and backdrop
    • 4.2 make sprites move
    • 4.3 Crash detector
    • 4.4 Crash points
    • 4.5 Add new program ideas
    • 4.6 Design your own game
    • Check what you know
  • 5 Multimedia: Writing and editing a document
    • 5.1 Setting up new document
    • 5.2 Selecting and changing text
    • 5.3 Adding headings and lists
    • 5.4 Adding headers and contents
    • 5.5 Editing a document
    • 5.6 Finalising a document
    • Check what you know
  • 6 Numbers and data: Working with values
    • 6.1 Number values and labels
    • 6.2 The Sum function
    • 6.3 A spreadsheet formula
    • 6.4 Percentages
    • 6.5 Pie charts
    • 6.6 Bar charts
    • Check what you know
  • Glossary
  • Back Cover
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