Intertwingled: The Work and Influence of Ted Nelson
Douglas R. Dechow
Intertwingled: The Work and Influence of Ted Nelson
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Contents
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This engaging volume celebrates the life and work of Theodor Holm “Ted” Nelson, a pioneer and legendary figure from the history of early computing. Presenting contributions from world-renowned computer scientists and figures from the media industry, the book delves into hypertext, the docuverse, Xanadu and other products of Ted Nelson’s unique mind. Features: includes a cartoon and a sequence of poems created in Nelson’s honor, reflecting his wide-ranging and interdisciplinary intellect; presents peer histories, providing a sense of the milieu that resulted from Nelson’s ideas; contains personal accounts revealing what it is like to collaborate directly with Nelson; describes Nelson’s legacy from the perspective of his contemporaries from the computing world; provides a contribution from Ted Nelson himself. With a broad appeal spanning computer scientists, science historians and the general reader, this inspiring collection reveals the continuing influence of the original visionary of the World Wide Web.



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Language
English
ISBN
978-3-319-16924-8
Preface
Acknowledgments
Contents
Contributors
Part I: Artistic Contributions
Chapter 1: The Computer Age
Chapter 2: Odes to Ted Nelson
2.1 Intertwingling
2.2 Playful Mayhem
2.3 Early Admiration
2.4 Second Admiration
2.5 Photos at Oxford Internet Institute
References
Part II: Peer Histories
Chapter 3: The Two-Eyed Man
Chapter 4: Ted Nelson’s Xanadu
References
Chapter 5: Hanging Out with Ted Nelson
Chapter 6: Riffing on Ted Nelson—Hypermind
Chapter 7: Intertwingled Inspiration
Chapter 8: An Advanced Book for Beginners
8.1 Introduction
8.2 Cybercrud
8.3 Interactivity
8.4 The Hands-On Imperative
8.5 Complex Texts
8.6 “Everything Is Deeply Intertwingled”
8.7 Xanadu
8.8 Computer Creativity
References
Part III: Hypertext and Ted Nelson-Influenced Research
Chapter 9: The Importance of Ted’s Vision
References
Chapter 10: Data, Metadata, and Ted
10.1 Introduction
10.2 Collecting and Organizing Data
10.2.1 Theoretical Traditions
10.2.2 Practical Consequences
10.2.3 Managing Research Data
10.3 Provenance and Pluralism
10.4 Conclusion
References
Chapter 11: Making Links: Everything Really Is Deeply Intertwingled
References
Chapter 12: Ted Nelson
12.1 Introduction
12.2 Theodor Holm Nelson
12.3 Limits
12.4 Historical Perspective
12.5 Limitless
Chapter 13: History Debugged
References
Chapter 14: We Can and Must Understand Computers NOW
14.1 Three Phrases
14.2 We Can and Must
14.3 Show Biz and Writing
14.4 All Simulation Is Political
14.5 Understand Computers How?
14.6 Reading and Writing
14.7 Conclusion
References
Chapter 15: The Future of Transclusion
15.1 Introduction
15.2 Background
15.3 Omitting Needless Features
15.3.1 Data Model Omissions
15.3.2 User Interface Omissions
15.3.3 Programming Language Omissions
15.3.4 Results of Omissions Trajectory
15.4 The Value of Transclusion
15.4.1 Benefits and Costs of Transclusion
15.4.2 How Can Opportunities for Transclusion Be Expanded?
15.4.3 Expanding the Source of Accessible Material
15.4.4 What Are the Types of Transformation of Transclusions?
15.4.5 Decreasing the Grain Size Directly Transcludable
15.4.6 Making Transclusions Recursive
15.5 Conclusions
References
Chapter 16: Ted Nelson: A Critical (and Critically Incomplete) Bibliography
16.1 Introduction
Theodor H. Nelson Bibliography
Part IV: The Last Word
Chapter 17: What Box?
17.1 Introduction
17.2 What It Was Like from the Inside
17.3 Philosophy of Intertwingularity
17.4 Movies and the Other Presentational Arts
17.5 Loner
17.6 My Plans
17.7 My Epiphany
17.8 The Long March
17.9 Seeking the Magic
17.10 Preamble to Xanalogical Documents: What’s Wrong with the Web?
17.11 Seeking the True Generalization of Literature: Translit/Xanalogical Structure (Trademarked Xanadu)
17.12 Transpointing Windows
17.13 Xanalogical Structure
17.14 Our Other Intertwingled Software
17.14.1 Spreadsheet and Database Intertwingled in a Single Construct (Hyperthogonal Structure, Trademarked ZigZag)
17.14.2 The Most Generalized Mutidimensional Graphics Engine
17.15 Merging the Generalizations: Generalized Documents, Data Cells, and Viewer
17.16 Not in the Box
17.17 Today’s Prison
17.18 Conclusion
References
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