Intertwingled: The Work and Influence of Ted Nelson
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Intertwingled: The Work and Influence of Ted Nelson

By Douglas R. Dechow
Free
Book Description

This engaging volume celebrates the life and work of Theodor Holm “Ted” Nelson, a pioneer and legendary figure from the history of early computing. Presenting contributions from world-renowned computer scientists and figures from the media industry, the book delves into hypertext, the docuverse, Xanadu and other products of Ted Nelson’s unique mind. Features: includes a cartoon and a sequence of poems created in Nelson’s honor, reflecting his wide-ranging and interdisciplinary intellect; presents peer histories, providing a sense of the milieu that resulted from Nelson’s ideas; contains personal accounts revealing what it is like to collaborate directly with Nelson; describes Nelson’s legacy from the perspective of his contemporaries from the computing world; provides a contribution from Ted Nelson himself. With a broad appeal spanning computer scientists, science historians and the general reader, this inspiring collection reveals the continuing influence of the original visionary of the World Wide Web.



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Table of Contents
  • Preface
    • Acknowledgments
  • Contents
  • Contributors
  • Part I: Artistic Contributions
    • Chapter 1: The Computer Age
    • Chapter 2: Odes to Ted Nelson
      • 2.1 Intertwingling
      • 2.2 Playful Mayhem
      • 2.3 Early Admiration
      • 2.4 Second Admiration
      • 2.5 Photos at Oxford Internet Institute
      • References
  • Part II: Peer Histories
    • Chapter 3: The Two-Eyed Man
    • Chapter 4: Ted Nelson’s Xanadu
      • References
    • Chapter 5: Hanging Out with Ted Nelson
    • Chapter 6: Riffing on Ted Nelson—Hypermind
    • Chapter 7: Intertwingled Inspiration
    • Chapter 8: An Advanced Book for Beginners
      • 8.1 Introduction
      • 8.2 Cybercrud
      • 8.3 Interactivity
      • 8.4 The Hands-On Imperative
      • 8.5 Complex Texts
      • 8.6 “Everything Is Deeply Intertwingled”
      • 8.7 Xanadu
      • 8.8 Computer Creativity
      • References
  • Part III: Hypertext and Ted Nelson-Influenced Research
    • Chapter 9: The Importance of Ted’s Vision
      • References
    • Chapter 10: Data, Metadata, and Ted
      • 10.1 Introduction
      • 10.2 Collecting and Organizing Data
        • 10.2.1 Theoretical Traditions
        • 10.2.2 Practical Consequences
        • 10.2.3 Managing Research Data
      • 10.3 Provenance and Pluralism
      • 10.4 Conclusion
      • References
    • Chapter 11: Making Links: Everything Really Is Deeply Intertwingled
      • References
    • Chapter 12: Ted Nelson
      • 12.1 Introduction
      • 12.2 Theodor Holm Nelson
      • 12.3 Limits
      • 12.4 Historical Perspective
      • 12.5 Limitless
    • Chapter 13: History Debugged
      • References
    • Chapter 14: We Can and Must Understand Computers NOW
      • 14.1 Three Phrases
      • 14.2 We Can and Must
      • 14.3 Show Biz and Writing
      • 14.4 All Simulation Is Political
      • 14.5 Understand Computers How?
      • 14.6 Reading and Writing
      • 14.7 Conclusion
      • References
    • Chapter 15: The Future of Transclusion
      • 15.1 Introduction
      • 15.2 Background
      • 15.3 Omitting Needless Features
        • 15.3.1 Data Model Omissions
        • 15.3.2 User Interface Omissions
        • 15.3.3 Programming Language Omissions
        • 15.3.4 Results of Omissions Trajectory
      • 15.4 The Value of Transclusion
        • 15.4.1 Benefits and Costs of Transclusion
        • 15.4.2 How Can Opportunities for Transclusion Be Expanded?
        • 15.4.3 Expanding the Source of Accessible Material
        • 15.4.4 What Are the Types of Transformation of Transclusions?
        • 15.4.5 Decreasing the Grain Size Directly Transcludable
        • 15.4.6 Making Transclusions Recursive
      • 15.5 Conclusions
      • References
    • Chapter 16: Ted Nelson: A Critical (and Critically Incomplete) Bibliography
      • 16.1 Introduction
      • Theodor H. Nelson Bibliography
  • Part IV: The Last Word
    • Chapter 17: What Box?
      • 17.1 Introduction
      • 17.2 What It Was Like from the Inside
      • 17.3 Philosophy of Intertwingularity
      • 17.4 Movies and the Other Presentational Arts
      • 17.5 Loner
      • 17.6 My Plans
      • 17.7 My Epiphany
      • 17.8 The Long March
      • 17.9 Seeking the Magic
      • 17.10 Preamble to Xanalogical Documents: What’s Wrong with the Web?
      • 17.11 Seeking the True Generalization of Literature: Translit/Xanalogical Structure (Trademarked Xanadu)
      • 17.12 Transpointing Windows
      • 17.13 Xanalogical Structure
      • 17.14 Our Other Intertwingled Software
        • 17.14.1 Spreadsheet and Database Intertwingled in a Single Construct (Hyperthogonal Structure, Trademarked ZigZag)
        • 17.14.2 The Most Generalized Mutidimensional Graphics Engine
      • 17.15 Merging the Generalizations: Generalized Documents, Data Cells, and Viewer
        • 17.16 Not in the Box
      • 17.17 Today’s Prison
      • 17.18 Conclusion
      • References
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