Eclipse Phase Quick-Start Rules
Lars Blumenstein
Eclipse Phase Quick-Start Rules
Free
Description
Contents
Reviews

A Playable Introduction to the Full Roleplaying Game

The System

• Eclipse Phase uses a d100/percentile system. It’s fast, simple and streamlined so players can immerse themselves in the setting without being burdened by complex rules.

• Characters are skill-based, with no classes, but customizable templates provide recognizable roles ands ample builds for new players.

• A unique set of mesh rules enables all characters to take advantage of information resources and ubiquitous networking and sensor technology via mental implants.

For Players

• Join Firewall, a cross-faction conspiracy that seeks to save transhumanity—at any cost. Alternately, play a character with their own agenda.

• Switch your body at need, from genetically-modified transhumans to synthetic robotic shells, optimizing your form for specific missions.

• Back up your character’s mind and be restored from backup in case of death—a built-in system of “save points” and near-immortality.

For Gamemasters

• The setting is our solar system in the post-Singularity future. Challenge your players with deadly political intrigues on Venus & Mars, high-tech dungeon crawls aboard derelict space stations, mind-scarring encounters with alien enigmas, and dangerous exploration of worlds beyond our system via wormhole gates.

• Build stories with an eclectic assortment of intriguing factions, from techno-anarchists to ruthless hypercorps, soul-trading criminals to uplifted animals.

• Choose from a range of NPC antagonists, including rogue AIs and their mechanical servitors, vicious posthuman factions, alien merchants with an unknown agenda, and transhumans infected and transformed by the mysterious Exsurgent virus.

Softcover avilable at DriveThruRPG; many resources at EclipsePhase.com

Language
English
ISBN
978-1-934857-16-8
CREDITS
ENTER THE SINGULARITY
ECLIPSE PHASE UNIVERSE
ECLIPSE PHASE FACTIONS
THE HYPERCORPS
POLITICAL FACTIONS
THE MESH
TERMINOLOGY
ECLIPSE PHASE QUICK-START RULES
THE ULTIMATE RULE
WHAT’S A ROLEPLAYING GAME?
QUICK-START RULES
DICE
DEFINING YOUR CHARACTER
MAKING TESTS
TYPES OF TESTS
NETWORK INTRUSION
REPUTATION AND SOCIAL NETWORKS
ACTION AND COMBAT
COMBAT
COMBAT FACTORS AND COMPLICATIONS
PHYSICAL HEALTH
MENTAL HEALTH
MISSION: MIND THE WMD
SYNOPSIS
SCENE 1: SWIMMING IN SCUM
SCENE 2: DEALS GONE BAD
SCENE 3: GET YOUR ASS TO MARS
SCENE 4: RUMBLE IN THE RUINS
AFTERMATH
AUXILIARY
WHAT IS TRANSHUMANISM?
ECLIPSE PHASE TIMELINE
HYPERCORPS
SOCIO-POLITICAL ENTITIES
CRIMINAL FACTIONS
INFORMATION AT YOUR FINGERTIPS
EGO VS. MORPH
A NOTE ON TERMINOLOGY AND GENDER
MESSAGES
AN EXSURGENT THREAT?
WELCOME TO FIREWALL
WHAT YOU REALLY NEED TO KNOW
GAME RULES SUMMARY
TABLES
ENHANCE YOURSELF
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