Hodder Education
Primary Computing in Action
Ben Sedman, Yasemin Allsop
Primary Computing in Action
US$ 23.99
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Presenting practical ideas that support teachers and trainees with the planning, implementation and assessment of the 2014 Primary Computing Curriculum. Demonstrating how freely available apps and web-based applications, programmes for PCs and Macs, can be used creatively to design innovative and engaging activities in the Early Years, Key Stages 1 and 2. Covering all aspects of the 2014 primary curriculum, including computer science, digital literacy and information technology. Includes both plugged and unplugged activities.

Author biographies
Chapter 1: What is computing?
Chapter 2: Computing in the Early Years
2.0 About this chapter
2.1 Hide and Seek
2.2 I Spy
2.3 Park Adventure
Chapter 3: Tell a story and make a game
3.0 About this chapter
3.1 Tell me your story!
3.2 2D shapes: What shape am I?
3.3 Tell a story: Underwater fun!
3.3 Underwater fun
3.4 Make a game: Hopping frog!
Chapter 4: Computer science unplugged!
4.0 About this chapter
4.1 CodyRoby Game
4.2 The race
4.3 The tourist
4.4 The duel
Chapter 5: Tinkering time: Adventures in 3D designs
5.0 About this chapter
5.1 Make yourself a keyholder: An anchor
5.2 Make a cute fish
Chapter 6: Film, animation and podcasting: let’s get creative!
6.0 About this chapter
6.1 Ready, steady, film! Create your own advert
6.2 Photo Story 3
6.3 Speak, record and listen! Create your own podcast
6.4 Lego or Plasticine? Stop frame animation
Chapter 7: Embedding computing in science
7.0 About this chapter
7.1 Introduction to data logging
7.2 Making ear muffs for my teacher
7.3 Using Skype to develop argumentation skills
7.4 Using a digital camera in science fieldwork
Chapter 8: Linking mathematics and computing
8.0 About this chapter
8.1 Rich aunt
8.2 Constructing regular polygons in Logo
8.3 Messing up!
8.4 Which cup is better?
8.5 Mini enterprise: How much should I charge?
Chapter 9: E-Safety and digital citizenship
9.0 About this chapter
9.1 Online safety
9.2 Stranger Danger
9.3 Snakes and Ladders!
9.4 Tablet spinner
Chapter 10: Imagine, write and share: Blogs, wikis and web design
10.0 About this chapter
10.1 Writing your first blog: Let’s get blogging!
10.2 Rainforest blog
10.3 Blog for a famous person!
10.4 Class recipe wiki
Chapter 11: Transition to Secondary: Mapping your skills
11.0 About this chapter
11.1 Map it out!
11.2 Test it out!
11.3 From blocks to text
11.4 Turtle Activities in Python
11.5 My Python Map
Chapter 12: A brief overview of monitoring, evaluating and assessing computing
Chapter 13: Planning and assessment of computing and computational thinking
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