Every Boy's Book: A Complete Encyclopædia of Sports and Amusements
Free

Every Boy's Book: A Complete Encyclopædia of Sports and Amusements

By Various
Free
Book Description
Table of Contents
  • EVERY BOY’S BOOK: A COMPLETE ENCYCLOPÆDIA OF SPORTS AND AMUSEMENTS.
  • EDITORS PREFACE.
  • PREFACE TO THE ORIGINAL EDITION.
  • CONTENTS.
  • PART I.
    • EASY GAMES WITHOUT TOYS.
      • OUTDOOR.
    • OUTDOOR.
    • EASY GAMES WITHOUT TOYS
      • INDOOR.
    • INDOOR.
    • EASY GAMES WITH TOYS.
      • OUTDOOR.
    • OUTDOOR.
    • EASY GAMES WITH TOYS.
      • INDOOR.
    • INDOOR.
  • PART II. Athletic Sports and Manly Exercises:
    • ANGLING.
      • A WORD ABOUT FISH.
      • ABOUT THE ROD.
      • CHOOSING THE ROD.
      • LINES OR BOTTOMS.
      • SHOTTING THE LINE
      • THE FLOAT.
      • REELS OR WINCHES.
      • REEL LINES
      • HOOKS.
      • HOW TO BAIT A HOOK.
      • BAITS.
      • TO BAIT WITH GREAVES.
      • TO SCOUR AND PRESERVE WORMS.
      • THE PLUMMET.
      • PLUMBING THE DEPTH
      • LANDING-HOOK AND LANDING-NET.
      • CLEARING RING AND LINE.
      • DRAG-HOOK.
      • BANK RUNNER.
      • LIVE-BAIT KETTLE.
      • DISGORGER.
      • ANGLING AXIOMS.
      • ACCOUNTS OF THE VARIOUS FRESH-WATER FISH, WITH THEIR HABITS, HAUNTS, SEASONS, AND THE METHODS OF TAKING THEM.
      • NATURAL FLY-FISHING, OR DIPPING.
      • FLY-FISHING AND ARTIFICIAL FLIES.
      • MATERIALS FOR MAKING FLIES.
    • A WORD ABOUT FISH.
    • ABOUT THE ROD.
    • CHOOSING THE ROD.
    • LINES OR BOTTOMS.
    • SHOTTING THE LINE
    • THE FLOAT.
    • REELS OR WINCHES.
    • REEL LINES
    • HOOKS.
    • HOW TO BAIT A HOOK.
    • BAITS.
    • TO BAIT WITH GREAVES.
    • TO SCOUR AND PRESERVE WORMS.
    • THE PLUMMET.
    • PLUMBING THE DEPTH
    • LANDING-HOOK AND LANDING-NET.
    • CLEARING RING AND LINE.
    • DRAG-HOOK.
    • BANK RUNNER.
    • LIVE-BAIT KETTLE.
    • DISGORGER.
    • ANGLING AXIOMS.
    • ACCOUNTS OF THE VARIOUS FRESH-WATER FISH, WITH THEIR HABITS, HAUNTS, SEASONS, AND THE METHODS OF TAKING THEM.
    • NATURAL FLY-FISHING, OR DIPPING.
    • FLY-FISHING AND ARTIFICIAL FLIES.
    • MATERIALS FOR MAKING FLIES.
    • ARCHERY.
      • THE LONG-BOW.
      • THE CROSS-BOW.
      • FEATS OF THE BOW.
      • LENGTH OF BOWS AND ARROWS, AND HOW USED IN ANCIENT TIMES.
      • MARKS FOR SHOOTING AT.
      • EQUIPMENT FOR ARCHERY.
      • ANCIENT DIRECTIONS FOR ARCHERY.
      • DECLINE OF ARCHERY.
      • MODERN ARCHERY.
      • THE BOW.
      • THE STRING.
      • STRINGING THE BOW.
      • THE ARROWS.
      • THE QUIVER.
      • THE TASSEL, BRACE, BELT AND POUCH.
      • SHOOTING GLOVE, AND GREASE POT.
      • THE TARGET.
      • BUTTS.
      • HOW TO DRAW THE BOW.
      • FLIGHT SHOOTING.
      • CLOUT SHOOTING.
      • ROVING.
      • GENERAL HINTS FOR ARCHERS.
    • THE LONG-BOW.
    • THE CROSS-BOW.
    • FEATS OF THE BOW.
    • LENGTH OF BOWS AND ARROWS, AND HOW USED IN ANCIENT TIMES.
    • MARKS FOR SHOOTING AT.
    • EQUIPMENT FOR ARCHERY.
    • ANCIENT DIRECTIONS FOR ARCHERY.
    • DECLINE OF ARCHERY.
    • MODERN ARCHERY.
    • THE BOW.
    • THE STRING.
    • STRINGING THE BOW.
    • THE ARROWS.
    • THE QUIVER.
    • THE TASSEL, BRACE, BELT AND POUCH.
    • SHOOTING GLOVE, AND GREASE POT.
    • THE TARGET.
    • BUTTS.
    • HOW TO DRAW THE BOW.
    • FLIGHT SHOOTING.
    • CLOUT SHOOTING.
    • ROVING.
    • GENERAL HINTS FOR ARCHERS.
    • BOXING.
    • CANOES AND CANOEING.
    • CRICKET.
      • THE BAT.
      • THE BALL.
      • THE STUMPS.
      • PADS OR GUARDS.
      • BATTING GLOVES.
      • WICKET-KEEPING GLOVES.
      • THE LAWS OF CRICKET.
      • THE LAWS OF SINGLE WICKET.
      • THE BATSMAN.—HINTS TO YOUNG PLAYERS.
      • FIELDING.
      • BOWLING.
      • THE WICKET-KEEPER.
      • LONG-STOP.
      • POINT.
      • SHORT-SLIP.
      • COVER-POINT.
      • LONG-SLIP.
      • LONG-ON.
      • LONG-OFF.
      • LEG.
      • MID-WICKET ON AND OFF.
      • THIRD MAN UP.
    • THE BAT.
    • THE BALL.
    • THE STUMPS.
    • PADS OR GUARDS.
    • BATTING GLOVES.
    • WICKET-KEEPING GLOVES.
    • THE LAWS OF CRICKET.
    • THE LAWS OF SINGLE WICKET.
    • THE BATSMAN.—HINTS TO YOUNG PLAYERS.
    • FIELDING.
    • BOWLING.
    • THE WICKET-KEEPER.
    • LONG-STOP.
    • POINT.
    • SHORT-SLIP.
    • COVER-POINT.
    • LONG-SLIP.
    • LONG-ON.
    • LONG-OFF.
    • LEG.
    • MID-WICKET ON AND OFF.
    • THIRD MAN UP.
    • CROQUET.
      • MATERIALS OF THE GAME.
      • HOW THE GAME IS PLAYED.
      • RULES.
      • HINTS TO YOUNG PLAYERS.
    • MATERIALS OF THE GAME.
    • HOW THE GAME IS PLAYED.
    • RULES.
    • HINTS TO YOUNG PLAYERS.
    • DRIVING.
      • INTRODUCTION.
      • THE HORSE IN HARNESS.
      • THE HORSE
      • THE HARNESS,
      • THE CARRIAGE.
      • PUTTING TO.
      • DIRECTIONS FOR DRIVING.
    • INTRODUCTION.
    • THE HORSE IN HARNESS.
    • THE HORSE
    • THE HARNESS,
    • THE CARRIAGE.
    • PUTTING TO.
    • DIRECTIONS FOR DRIVING.
    • FENCING.
      • THE GUARD.
      • ADVANCE
      • RETREAT,
      • THE LONGE,
      • THE RECOVER;
      • THE ENGAGE.
      • PARADES.
      • QUARTE.
      • TIERCE.
      • SECONDE
      • DEMI-CERCLE,
      • OCTAVE.
      • CONTRE-PARADES.
      • ATTACKS,
      • THE STRAIGHT THRUST
      • THE DISENGAGEMENT.
      • THE ONE-TWO
      • THE BEAT AND THRUST.
      • THE BEAT AND DISENGAGEMENT.
      • CUT OVER THE POINT.
      • CUT OVER AND DISENGAGEMENT
      • DOUBLE,
      • ALL FEINTS.
      • THE ASSAULT;
      • GENERAL ADVICE,
    • THE GUARD.
    • ADVANCE
    • RETREAT,
    • THE LONGE,
    • THE RECOVER;
    • THE ENGAGE.
    • PARADES.
    • QUARTE.
    • TIERCE.
    • SECONDE
    • DEMI-CERCLE,
    • OCTAVE.
    • CONTRE-PARADES.
    • ATTACKS,
    • THE STRAIGHT THRUST
    • THE DISENGAGEMENT.
    • THE ONE-TWO
    • THE BEAT AND THRUST.
    • THE BEAT AND DISENGAGEMENT.
    • CUT OVER THE POINT.
    • CUT OVER AND DISENGAGEMENT
    • DOUBLE,
    • ALL FEINTS.
    • THE ASSAULT;
    • GENERAL ADVICE,
    • BROADSWORD.
      • POSITIONS.
      • TARGET.
      • CUTS AND GUARDS.
      • ATTACK AND DEFENCE.
      • PRACTICES.
      • FORT AND FEEBLE.
      • DRAWING CUT.
      • GENERAL ADVICE.
    • POSITIONS.
    • TARGET.
    • CUTS AND GUARDS.
    • ATTACK AND DEFENCE.
    • PRACTICES.
    • FORT AND FEEBLE.
    • DRAWING CUT.
    • GENERAL ADVICE.
    • FIVES.
    • FOOT-BALL.
    • GOLFING.
    • GYMNASTICS.
      • INTRODUCTION.
      • HISTORICAL MEMORANDA.
      • MODERN GYMNASTICS.
      • WALKING.
      • THE TIP-TOE MARCH.
      • RUNNING.
      • JUMPING.
      • LEAPING.
      • TO CLIMB UP A BOARD.
      • CLIMBING THE POLE.
      • CLIMBING THE ROPE.
      • CLIMBING TREES.
      • THE GIANT STRIDE, OR FLYING STEPS, AND ITS CAPABILITIES.
      • PARALLEL BARS.
      • THE HORIZONTAL BAR.
      • THE HORSE.
      • THE SWING.
      • THROWING THE JAVELIN.
      • THE TRAPEZE: SINGLE AND DOUBLE.
      • TRICKS AND FEATS OF GYMNASTICS.
    • INTRODUCTION.
    • HISTORICAL MEMORANDA.
    • MODERN GYMNASTICS.
    • WALKING.
    • THE TIP-TOE MARCH.
    • RUNNING.
    • JUMPING.
    • LEAPING.
    • TO CLIMB UP A BOARD.
    • CLIMBING THE POLE.
    • CLIMBING THE ROPE.
    • CLIMBING TREES.
    • THE GIANT STRIDE, OR FLYING STEPS, AND ITS CAPABILITIES.
    • PARALLEL BARS.
    • THE HORIZONTAL BAR.
    • THE HORSE.
    • THE SWING.
    • THROWING THE JAVELIN.
    • THE TRAPEZE: SINGLE AND DOUBLE.
    • TRICKS AND FEATS OF GYMNASTICS.
    • HOCKEY.
    • RACKETS.
    • RIDING.
      • THE HORSE.
      • THE MARKS OF AGE IN THE HORSE.
      • THE PACES OF THE HORSE.
      • TERMS USED BY HORSEMEN.
      • FORM OF THE HORSE.
      • VARIETIES OF THE HORSE SUITABLE FOR BOYS.
      • THE ACCOUTREMENTS AND AIDS
      • MOUNTING.
      • DISMOUNTING
      • THE MANAGEMENT OF THE REINS
      • THE SEAT
      • THE CONTROL OF THE HORSE
      • MANAGEMENT OF THE WALK.
      • THE TROT AND CANTER
      • THE MANAGEMENT OF THE GALLOP
      • LEAPING
      • TREATMENT OF VICES.
    • THE HORSE.
    • THE MARKS OF AGE IN THE HORSE.
    • THE PACES OF THE HORSE.
    • TERMS USED BY HORSEMEN.
    • FORM OF THE HORSE.
    • VARIETIES OF THE HORSE SUITABLE FOR BOYS.
    • THE ACCOUTREMENTS AND AIDS
    • MOUNTING.
    • DISMOUNTING
    • THE MANAGEMENT OF THE REINS
    • THE SEAT
    • THE CONTROL OF THE HORSE
    • MANAGEMENT OF THE WALK.
    • THE TROT AND CANTER
    • THE MANAGEMENT OF THE GALLOP
    • LEAPING
    • TREATMENT OF VICES.
    • ROWING.
      • HISTORICAL MEMORANDA.
      • CONSTRUCTION OF ANCIENT SHIPS AND GALLEYS.
      • ROMAN GALLEYS, SHIPS, ETC.
      • OF BOATS.
      • THE COMPONENT PARTS OF BOATS.
      • THE OARS AND SCULLS.
      • SEA ROWING.
      • RIVER ROWING.
      • MANAGEMENT OF THE OAR.
      • THE ESSENTIAL POINTS IN ROWING.
      • MANAGEMENT OF THE BOAT.
      • ROWING TOGETHER
      • CAUTIONS TO YOUNG ROWERS.
    • HISTORICAL MEMORANDA.
    • CONSTRUCTION OF ANCIENT SHIPS AND GALLEYS.
    • ROMAN GALLEYS, SHIPS, ETC.
    • OF BOATS.
    • THE COMPONENT PARTS OF BOATS.
    • THE OARS AND SCULLS.
    • SEA ROWING.
    • RIVER ROWING.
    • MANAGEMENT OF THE OAR.
    • THE ESSENTIAL POINTS IN ROWING.
    • MANAGEMENT OF THE BOAT.
    • ROWING TOGETHER
    • CAUTIONS TO YOUNG ROWERS.
    • SAILING.
      • CHARACTERS OF A YACHT.
      • VARIOUS KINDS OF YACHTS.
      • DESCRIPTION OF THE CUTTER YACHT.
      • CONSTRUCTION OF THE HULL.
      • SOMETHING ABOUT THE MASTS, SPARS, ROPES, ETC.
      • SAILING A YACHT.
      • BRINGING UP.
      • MAKING SNUG.
      • GOING BACK.
      • JIBING.
      • BRINGING UP AT MOORINGS.
      • OF THE MARINERS’ COMPASS, AND VARIOUS NAUTICAL TERMS.
      • CAUTIONS AND DIRECTIONS.
      • NAUTICAL TERMS.
    • CHARACTERS OF A YACHT.
    • VARIOUS KINDS OF YACHTS.
    • DESCRIPTION OF THE CUTTER YACHT.
    • CONSTRUCTION OF THE HULL.
    • SOMETHING ABOUT THE MASTS, SPARS, ROPES, ETC.
    • SAILING A YACHT.
    • BRINGING UP.
    • MAKING SNUG.
    • GOING BACK.
    • JIBING.
    • BRINGING UP AT MOORINGS.
    • OF THE MARINERS’ COMPASS, AND VARIOUS NAUTICAL TERMS.
    • CAUTIONS AND DIRECTIONS.
    • NAUTICAL TERMS.
    • SKATING.
      • THE SKATE.
      • PUTTING ON THE SKATES.
      • HOW TO START UPON THE INSIDE EDGE.
      • MOVEMENT ON THE OUTSIDE EDGE.
      • FORWARD ROLL,
      • THE DUTCH ROLL
      • THE FIGURE OF EIGHT.
      • THE FIGURE OF THREE.
      • THE BACK ROLL.
      • GENERAL DIRECTIONS TO BE FOLLOWED BY PERSONS LEARNING TO SKATE.
    • THE SKATE.
    • PUTTING ON THE SKATES.
    • HOW TO START UPON THE INSIDE EDGE.
    • MOVEMENT ON THE OUTSIDE EDGE.
    • FORWARD ROLL,
    • THE DUTCH ROLL
    • THE FIGURE OF EIGHT.
    • THE FIGURE OF THREE.
    • THE BACK ROLL.
    • GENERAL DIRECTIONS TO BE FOLLOWED BY PERSONS LEARNING TO SKATE.
    • SLIDING.
    • SWIMMING
      • PLACES AND TIMES FOR BATHING AND SWIMMING.
      • ENTERING THE WATER.
      • AIDS TO SWIMMING.
      • STRIKING OFF AND SWIMMING.
      • HOW TO MANAGE THE LEGS.
      • PLUNGING AND DIVING.
      • SWIMMING UNDER WATER.
      • SWIMMING ON THE SIDE.
      • SWIMMING ON THE BACK WITHOUT EMPLOYING THE FEET.
      • FLOATING.
      • TREADING WATER.
      • THE FLING.
      • SWIMMING ON THE BACK.
      • THRUSTING.
      • THE DOUBLE THRUST.
      • TO SWIM LIKE A DOG.
      • THE MILL.
      • THE WHEEL BACKWARDS AND FORWARDS.
      • TO SWIM WITH ONE HAND.
      • HAND OVER HAND SWIMMING.
      • BALANCING.
      • THE CRAMP.
      • SAVING FROM DANGER.
      • SPORTS AND FEATS IN SWIMMING.
      • BERNARDI’S SYSTEM OF UPRIGHT SWIMMING.
      • THE PRUSSIAN SYSTEM OF PFUEL.
    • PLACES AND TIMES FOR BATHING AND SWIMMING.
    • ENTERING THE WATER.
    • AIDS TO SWIMMING.
    • STRIKING OFF AND SWIMMING.
    • HOW TO MANAGE THE LEGS.
    • PLUNGING AND DIVING.
    • SWIMMING UNDER WATER.
    • SWIMMING ON THE SIDE.
    • SWIMMING ON THE BACK WITHOUT EMPLOYING THE FEET.
    • FLOATING.
    • TREADING WATER.
    • THE FLING.
    • SWIMMING ON THE BACK.
    • THRUSTING.
    • THE DOUBLE THRUST.
    • TO SWIM LIKE A DOG.
    • THE MILL.
    • THE WHEEL BACKWARDS AND FORWARDS.
    • TO SWIM WITH ONE HAND.
    • HAND OVER HAND SWIMMING.
    • BALANCING.
    • THE CRAMP.
    • SAVING FROM DANGER.
    • SPORTS AND FEATS IN SWIMMING.
    • BERNARDI’S SYSTEM OF UPRIGHT SWIMMING.
    • THE PRUSSIAN SYSTEM OF PFUEL.
    • TRAINING.
  • PART III. Scientific Pursuits:
    • ACOUSTICS.
      • DIFFERENCE BETWEEN SOUND AND NOISE.
      • SOUNDS, HOW PROPAGATED.
      • TO SHOW HOW SOUND TRAVELS THROUGH A SOLID.
      • TO SHOW THAT SOUND DEPENDS ON VIBRATION.
      • MUSICAL FIGURES RESULTING FROM SOUND.
      • TO MAKE AN ÆOLIAN HARP.
      • THE INVISIBLE GIRL.
      • VENTRILOQUISM.
    • DIFFERENCE BETWEEN SOUND AND NOISE.
    • SOUNDS, HOW PROPAGATED.
    • TO SHOW HOW SOUND TRAVELS THROUGH A SOLID.
    • TO SHOW THAT SOUND DEPENDS ON VIBRATION.
    • MUSICAL FIGURES RESULTING FROM SOUND.
    • TO MAKE AN ÆOLIAN HARP.
    • THE INVISIBLE GIRL.
    • VENTRILOQUISM.
    • AERONAUTICS.
      • BALLOONS.
      • HOW TO MAKE AN AIR-BALLOON.
      • HOW TO FILL A BALLOON.
      • TO MAKE FIRE-BALLOONS.
      • PARACHUTES.
    • BALLOONS.
    • HOW TO MAKE AN AIR-BALLOON.
    • HOW TO FILL A BALLOON.
    • TO MAKE FIRE-BALLOONS.
    • PARACHUTES.
    • CHEMISTRY.
      • GASES.
      • OXYGEN GAS.
      • EXPERIMENT.
      • EXPERIMENT.
      • NITROGEN.
      • EXPERIMENT.
      • ATMOSPHERIC AIR.
      • HYDROGEN.
      • EXPERIMENTS.
      • WATER.
      • EXPERIMENT.
      • CHLORINE.
      • EXPERIMENTS.
      • MURIATIC ACID GAS, OR HYDRIC CHLORIDE.
      • EXPERIMENTS.
      • IODINE.
      • EXPERIMENTS.
      • BROMINE.
      • EXPERIMENTS.
      • FLUORINE.
      • EXPERIMENT.
      • CARBON.
      • EXPERIMENTS.
      • CARBON AND HYDROGEN.
      • EXPERIMENT.
      • COAL GAS.
      • EXPERIMENT.
      • PHOSPHORUS.
      • EXPERIMENTS.
      • SULPHUR.
      • METALS.
      • POTASSIUM.
      • EXPERIMENT.
      • EXPERIMENTS.
      • EXPERIMENTS.
      • CRYSTALLIZATION OF METALS.
      • EXPERIMENT.
      • TO FORM A SOLID FROM TWO LIQUIDS.[7]
      • TO FORM A LIQUID FROM TWO SOLIDS.
      • EXPERIMENTS.
      • CHANGES OF COLOUR PRODUCED BY COLOURLESS LIQUIDS.
    • GASES.
    • OXYGEN GAS.
    • EXPERIMENT.
    • EXPERIMENT.
    • NITROGEN.
    • EXPERIMENT.
    • ATMOSPHERIC AIR.
    • HYDROGEN.
    • EXPERIMENTS.
    • WATER.
    • EXPERIMENT.
    • CHLORINE.
    • EXPERIMENTS.
    • MURIATIC ACID GAS, OR HYDRIC CHLORIDE.
    • EXPERIMENTS.
    • IODINE.
    • EXPERIMENTS.
    • BROMINE.
    • EXPERIMENTS.
    • FLUORINE.
    • EXPERIMENT.
    • CARBON.
    • EXPERIMENTS.
    • CARBON AND HYDROGEN.
    • EXPERIMENT.
    • COAL GAS.
    • EXPERIMENT.
    • PHOSPHORUS.
    • EXPERIMENTS.
    • SULPHUR.
    • METALS.
    • POTASSIUM.
    • EXPERIMENT.
    • EXPERIMENTS.
    • EXPERIMENTS.
    • CRYSTALLIZATION OF METALS.
    • EXPERIMENT.
    • TO FORM A SOLID FROM TWO LIQUIDS.[7]
    • TO FORM A LIQUID FROM TWO SOLIDS.
    • EXPERIMENTS.
    • CHANGES OF COLOUR PRODUCED BY COLOURLESS LIQUIDS.
    • ELECTRICITY.
      • SIMPLE MEANS OF PRODUCING ELECTRICITY.
      • ATTRACTION AND REPULSION EXHIBITED.
      • HOW TO MAKE AN ELECTRICAL MACHINE.
      • THE CONDUCTOR.
      • THE PLATE ELECTRICAL MACHINE.
      • HOW TO DRAW SPARKS FROM THE TIP OF THE NOSE.
      • HOW TO CHARGE A LEYDEN JAR.
      • THE ELECTRICAL BATTERY.
      • DANCING BALLS AND DOLLS.
      • THE ELECTRICAL KISS.
      • RINGING BELLS.
      • WORKING POWER OF ELECTRICITY.
      • THE ELECTRIFIED WIG.
      • IMITATION THUNDERCLOUDS.
      • THE LIGHTNING STROKE IMITATED.
      • THE SPORTSMAN.
    • SIMPLE MEANS OF PRODUCING ELECTRICITY.
    • ATTRACTION AND REPULSION EXHIBITED.
    • HOW TO MAKE AN ELECTRICAL MACHINE.
    • THE CONDUCTOR.
    • THE PLATE ELECTRICAL MACHINE.
    • HOW TO DRAW SPARKS FROM THE TIP OF THE NOSE.
    • HOW TO CHARGE A LEYDEN JAR.
    • THE ELECTRICAL BATTERY.
    • DANCING BALLS AND DOLLS.
    • THE ELECTRICAL KISS.
    • RINGING BELLS.
    • WORKING POWER OF ELECTRICITY.
    • THE ELECTRIFIED WIG.
    • IMITATION THUNDERCLOUDS.
    • THE LIGHTNING STROKE IMITATED.
    • THE SPORTSMAN.
    • GALVANISM, OR VOLTAIC ELECTRICITY.
      • ORIGIN OF GALVANISM.
      • SIMPLE EXPERIMENT TO EXCITE GALVANIC ACTION.
      • WITH METAL PLATES IN WATER.
      • TO MAKE A MAGNET BY THE VOLTAIC CURRENT.
      • EFFECTS OF GALVANISM ON A MAGNET.
      • CHANGE OF COLOUR BY GALVANISM.
      • THE GALVANIC SHOCK.
      • THE ELECTROTYPE.
      • HOW TO MAKE AN ELECTROTYPE APPARATUS.
      • TO OBTAIN THE COPY OF A COIN OR MEDAL.
    • ORIGIN OF GALVANISM.
    • SIMPLE EXPERIMENT TO EXCITE GALVANIC ACTION.
    • WITH METAL PLATES IN WATER.
    • TO MAKE A MAGNET BY THE VOLTAIC CURRENT.
    • EFFECTS OF GALVANISM ON A MAGNET.
    • CHANGE OF COLOUR BY GALVANISM.
    • THE GALVANIC SHOCK.
    • THE ELECTROTYPE.
    • HOW TO MAKE AN ELECTROTYPE APPARATUS.
    • TO OBTAIN THE COPY OF A COIN OR MEDAL.
    • HEAT.
      • HEAT, OR CALORIC.
      • EXPANSION.
    • HEAT, OR CALORIC.
    • EXPANSION.
    • HYDRAULICS.
      • THE SYPHON.
      • THE PUMP.
      • THE HYDRAULIC DANCER.
      • THE WATER SNAIL, OR ARCHIMEDEAN SCREW,
    • THE SYPHON.
    • THE PUMP.
    • THE HYDRAULIC DANCER.
    • THE WATER SNAIL, OR ARCHIMEDEAN SCREW,
    • MAGNETISM.
      • RELATION OF MAGNETISM TO ELECTRICITY.
      • TO MAKE ARTIFICIAL MAGNETS.
      • HOW TO MAGNETISE A POKER.
      • TO SHOW MAGNETIC REPULSION AND ATTRACTION.
      • NORTH AND SOUTH POLES OF THE MAGNET.
      • POLARITY OF THE MAGNET.
      • THE MAGNETIC FISH.
      • THE MAGNETIC SWAN.
      • TO SUSPEND A NEEDLE IN THE AIR BY MAGNETISM.
      • TO MAKE ARTIFICIAL MAGNETS WITHOUT THE AID EITHER OF NATURAL LOADSTONES OR ARTIFICIAL MAGNETS.
      • HORSE-SHOE MAGNETS.
      • EXPERIMENT TO SHOW THAT SOFT IRON POSSESSES MAGNETIC PROPERTIES WHILE IT REMAINS IN THE VICINITY OF A MAGNET.
      • ELECTRO-MAGNETISM.
      • POWER OF THE ELECTRO-MAGNET.
      • THE MARINER’S COMPASS AND EXPERIMENTS WITH A POCKET COMPASS.
      • VARIATION OF THE NEEDLE.
      • DIP OF THE NEEDLE.
      • USEFUL AMUSEMENT WITH THE POCKET COMPASS.
      • INTERESTING PARTICULARS CONCERNING THE MAGNET.
    • RELATION OF MAGNETISM TO ELECTRICITY.
    • TO MAKE ARTIFICIAL MAGNETS.
    • HOW TO MAGNETISE A POKER.
    • TO SHOW MAGNETIC REPULSION AND ATTRACTION.
    • NORTH AND SOUTH POLES OF THE MAGNET.
    • POLARITY OF THE MAGNET.
    • THE MAGNETIC FISH.
    • THE MAGNETIC SWAN.
    • TO SUSPEND A NEEDLE IN THE AIR BY MAGNETISM.
    • TO MAKE ARTIFICIAL MAGNETS WITHOUT THE AID EITHER OF NATURAL LOADSTONES OR ARTIFICIAL MAGNETS.
    • HORSE-SHOE MAGNETS.
    • EXPERIMENT TO SHOW THAT SOFT IRON POSSESSES MAGNETIC PROPERTIES WHILE IT REMAINS IN THE VICINITY OF A MAGNET.
    • ELECTRO-MAGNETISM.
    • POWER OF THE ELECTRO-MAGNET.
    • THE MARINER’S COMPASS AND EXPERIMENTS WITH A POCKET COMPASS.
    • VARIATION OF THE NEEDLE.
    • DIP OF THE NEEDLE.
    • USEFUL AMUSEMENT WITH THE POCKET COMPASS.
    • INTERESTING PARTICULARS CONCERNING THE MAGNET.
    • MECHANICS.
      • EXPERIMENT OF THE LAW OF MOTION.
      • BALANCING.
      • THE PRANCING HORSE.
      • TO CONSTRUCT A FIGURE, WHICH, BEING PLACED UPON A CURVED SURFACE, AND INCLINED IN ANY POSITION, SHALL, WHEN LEFT TO ITSELF, RETURN TO ITS FORMER POSITION.
      • TO MAKE A CARRIAGE RUN IN AN INVERTED POSITION WITHOUT FALLING.
      • TO CAUSE A CYLINDER TO ROLL BY ITS OWN WEIGHT UP-HILL.
      • THE BALANCED STICK.
      • THE CHINESE MANDARIN.
      • TO MAKE A SHILLING TURN ON ITS EDGE ON THE POINT OF A NEEDLE.
      • THE DANCING PEA.
      • OBLIQUITY OF MOTION.
      • THE BRIDGE OF KNIVES.
      • THE TOPER’S TRIPOD.
    • EXPERIMENT OF THE LAW OF MOTION.
    • BALANCING.
    • THE PRANCING HORSE.
    • TO CONSTRUCT A FIGURE, WHICH, BEING PLACED UPON A CURVED SURFACE, AND INCLINED IN ANY POSITION, SHALL, WHEN LEFT TO ITSELF, RETURN TO ITS FORMER POSITION.
    • TO MAKE A CARRIAGE RUN IN AN INVERTED POSITION WITHOUT FALLING.
    • TO CAUSE A CYLINDER TO ROLL BY ITS OWN WEIGHT UP-HILL.
    • THE BALANCED STICK.
    • THE CHINESE MANDARIN.
    • TO MAKE A SHILLING TURN ON ITS EDGE ON THE POINT OF A NEEDLE.
    • THE DANCING PEA.
    • OBLIQUITY OF MOTION.
    • THE BRIDGE OF KNIVES.
    • THE TOPER’S TRIPOD.
    • THE MICROSCOPE.
      • THE COMPOUND MICROSCOPE.
    • THE COMPOUND MICROSCOPE.
    • OPTICS AND OPTICAL AMUSEMENTS.
      • LIGHT AS AN EFFECT.
      • REFRACTION.
      • THE INVISIBLE COIN MADE VISIBLE.
      • THE MULTIPLYING GLASS.
      • TRANSPARENT BODIES.
      • THE PRISM.
      • COMPOSITION OF LIGHT.
      • A NATURAL CAMERA OBSCURA.
      • BULLOCK’S EYE EXPERIMENT.
      • THE CAMERA OBSCURA.
      • THE CAMERA LUCIDA.
      • THE MAGIC LANTERN.
      • PAINTING THE SLIDES.
      • TO EXHIBIT THE MAGIC LANTERN.
      • EFFECTS OF THE MAGIC LANTERN.
      • TEMPEST AT SEA.
      • THE PHANTASMAGORIA.
      • DISSOLVING VIEWS.
      • HOW TO RAISE A GHOST.
      • THE THAUMATROPE.
      • THE BIRD IN THE CAGE.
      • CONSTRUCTION OF THE PHANTASMASCOPE.
      • CURIOUS OPTICAL ILLUSIONS.
      • ANOTHER.
      • ANOTHER.
      • THE PICTURE IN THE AIR.
      • BREATHING LIGHT AND DARKNESS.
      • TO SHOW THAT RAYS OF LIGHT DO NOT OBSTRUCT EACH OTHER.
      • OPTICS OF A SOAP-BUBBLE.
      • THE KALEIDOSCOPE.
      • SIMPLE SOLAR MICROSCOPE.
      • ANAMORPHOSES.
      • THE COSMORAMA.
      • DISTORTED LANDSCAPES.
    • LIGHT AS AN EFFECT.
    • REFRACTION.
    • THE INVISIBLE COIN MADE VISIBLE.
    • THE MULTIPLYING GLASS.
    • TRANSPARENT BODIES.
    • THE PRISM.
    • COMPOSITION OF LIGHT.
    • A NATURAL CAMERA OBSCURA.
    • BULLOCK’S EYE EXPERIMENT.
    • THE CAMERA OBSCURA.
    • THE CAMERA LUCIDA.
    • THE MAGIC LANTERN.
    • PAINTING THE SLIDES.
    • TO EXHIBIT THE MAGIC LANTERN.
    • EFFECTS OF THE MAGIC LANTERN.
    • TEMPEST AT SEA.
    • THE PHANTASMAGORIA.
    • DISSOLVING VIEWS.
    • HOW TO RAISE A GHOST.
    • THE THAUMATROPE.
    • THE BIRD IN THE CAGE.
    • CONSTRUCTION OF THE PHANTASMASCOPE.
    • CURIOUS OPTICAL ILLUSIONS.
    • ANOTHER.
    • ANOTHER.
    • THE PICTURE IN THE AIR.
    • BREATHING LIGHT AND DARKNESS.
    • TO SHOW THAT RAYS OF LIGHT DO NOT OBSTRUCT EACH OTHER.
    • OPTICS OF A SOAP-BUBBLE.
    • THE KALEIDOSCOPE.
    • SIMPLE SOLAR MICROSCOPE.
    • ANAMORPHOSES.
    • THE COSMORAMA.
    • DISTORTED LANDSCAPES.
    • PHOTOGRAPHY.
      • HOW TO MAKE THE NEGATIVE ON GLASS, USING COLLODION BROMO-IODIZED FOR IRON DEVELOPMENT.
    • HOW TO MAKE THE NEGATIVE ON GLASS, USING COLLODION BROMO-IODIZED FOR IRON DEVELOPMENT.
    • PNEUMATICS.
      • WEIGHT OF THE AIR PROVED BY A PAIR OF BELLOWS.
      • THE PRESSURE OF THE AIR SHOWN BY A WINE-GLASS.
      • ANOTHER.
      • ELASTICITY OF THE AIR.
      • REASON FOR THIS.
      • THE AIR-PUMP.
      • TO PROVE THAT AIR HAS WEIGHT.
      • TO PROVE AIR ELASTIC.
      • SOVEREIGN AND FEATHER.
      • AIR IN THE EGG.
      • THE DESCENDING SMOKE.
      • THE SOUNDLESS BELL.
      • THE FLOATING FISH.
      • THE DIVING BELL.
      • EXPERIMENTS.
      • EXPERIMENT.
      • EXPERIMENT.
      • EXPERIMENT.
    • WEIGHT OF THE AIR PROVED BY A PAIR OF BELLOWS.
    • THE PRESSURE OF THE AIR SHOWN BY A WINE-GLASS.
    • ANOTHER.
    • ELASTICITY OF THE AIR.
    • REASON FOR THIS.
    • THE AIR-PUMP.
    • TO PROVE THAT AIR HAS WEIGHT.
    • TO PROVE AIR ELASTIC.
    • SOVEREIGN AND FEATHER.
    • AIR IN THE EGG.
    • THE DESCENDING SMOKE.
    • THE SOUNDLESS BELL.
    • THE FLOATING FISH.
    • THE DIVING BELL.
    • EXPERIMENTS.
    • EXPERIMENT.
    • EXPERIMENT.
    • EXPERIMENT.
    • SPECTRUM ANALYSIS.
      • HOW TO USE THE SPECTROSCOPE.
      • TO OBTAIN THE BRIGHT LINES IN THE SPECTRUM GIVEN BY ANY SUBSTANCE.
      • PROFESSOR STOKES’ ABSORPTION BANDS.
      • TO MAP OUT ANY SPECTRUM.
    • HOW TO USE THE SPECTROSCOPE.
    • TO OBTAIN THE BRIGHT LINES IN THE SPECTRUM GIVEN BY ANY SUBSTANCE.
    • PROFESSOR STOKES’ ABSORPTION BANDS.
    • TO MAP OUT ANY SPECTRUM.
  • PART IV. Domestic Pets.
    • BEES AND BEE-KEEPING.
    • THE CANARY.
    • DOGS.
    • GOLD AND SILVER FISH.
      • GLASSES.
      • FEEDING.
      • DISEASES.
    • GLASSES.
    • FEEDING.
    • DISEASES.
    • THE GUINEA-PIG.
    • THE HEDGEHOG.
    • THE JACKDAW.
    • THE JAY.
    • THE MAGPIE.
    • OWLS.
    • THE PARROT.
    • PIGEONS.
      • VARIETIES OF PIGEONS.
    • VARIETIES OF PIGEONS.
    • POULTRY.
      • FOWLS.
      • THE PINTADO, OR GUINEA FOWL.
      • DUCKS.
    • FOWLS.
    • THE PINTADO, OR GUINEA FOWL.
    • DUCKS.
    • THE RABBIT.
    • THE RAVEN.
    • SILKWORMS.
      • FOOD OF THE SILKWORM.
      • HATCHING, FEEDING, AND TEMPERATURE.
      • MOULTINGS.
      • THE COCOON.
      • THE AURELIA.
      • WINDING THE SILK.
      • THE MOTH.
      • GENERAL REMARKS.
    • FOOD OF THE SILKWORM.
    • HATCHING, FEEDING, AND TEMPERATURE.
    • MOULTINGS.
    • THE COCOON.
    • THE AURELIA.
    • WINDING THE SILK.
    • THE MOTH.
    • GENERAL REMARKS.
    • THE SQUIRREL.
    • WHITE MICE.
  • PART V. Miscellaneous:
    • BAGATELLE.
      • ENGLISH BAGATELLE
      • THE FRENCH GAME
      • SANS EGAL
      • THE CANNON GAME.
      • MISSISSIPPI.
      • BILLIARDS.
      • THE ANGLES OF THE TABLE
      • THE AMERICAN GAME
      • PYRAMIDS, OR PYRAMID POOL,
      • “WINNING AND LOSING CARAMBOLE GAME”
      • POOL.
      • ITALIAN SKITTLE POOL
    • ENGLISH BAGATELLE
    • THE FRENCH GAME
    • SANS EGAL
    • THE CANNON GAME.
    • MISSISSIPPI.
    • BILLIARDS.
    • THE ANGLES OF THE TABLE
    • THE AMERICAN GAME
    • PYRAMIDS, OR PYRAMID POOL,
    • “WINNING AND LOSING CARAMBOLE GAME”
    • POOL.
    • ITALIAN SKITTLE POOL
    • BOAT BUILDING
    • CARPENTERING.
      • THE SHOP AND BENCH.
      • OF PLANES.
      • SAWS.
      • THE SPOKE SHAVE.
      • STOCK AND BITS.
      • HOW TO MAKE A WHEELBARROW.
      • THE WAY TO MAKE A BOX.
      • TO CUT THE DOVETAILS.
      • THE BOTTOM OF THE BOX.
    • THE SHOP AND BENCH.
    • OF PLANES.
    • SAWS.
    • THE SPOKE SHAVE.
    • STOCK AND BITS.
    • HOW TO MAKE A WHEELBARROW.
    • THE WAY TO MAKE A BOX.
    • TO CUT THE DOVETAILS.
    • THE BOTTOM OF THE BOX.
    • THE GAME OF CHESS.
      • THE LAWS OF THE GAME.
      • THE KING’S KNIGHT’S OPENING.
      • THE KING’S BISHOP’S OPENING.
      • THE KING’S GAMBIT.
      • The Gambit Refused.
      • THE CENTRE GAMBIT.
      • THE QUEEN’S GAMBIT.
    • THE LAWS OF THE GAME.
    • THE KING’S KNIGHT’S OPENING.
    • THE KING’S BISHOP’S OPENING.
    • THE KING’S GAMBIT.
    • The Gambit Refused.
    • THE CENTRE GAMBIT.
    • THE QUEEN’S GAMBIT.
    • THE YOUNG CONJUROR INCLUDING SLEIGHT OF HAND WITH OBJECTS OR CARDS, WITH AND WITHOUT APPARATUS.
      • SLEIGHT OF HAND.
      • TRICKS REQUIRING SPECIAL APPARATUS.
      • TRICKS WITH CARDS.
      • AUDACITY.
      • TRICKS WITH CARDS, THAT REQUIRE APPARATUS.
    • SLEIGHT OF HAND.
    • TRICKS REQUIRING SPECIAL APPARATUS.
    • TRICKS WITH CARDS.
    • AUDACITY.
    • TRICKS WITH CARDS, THAT REQUIRE APPARATUS.
    • CRYPTOGRAPHY.
    • THE DEAF AND DUMB ALPHABET.
      • THE ALPHABET.
      • THE NUMBERS
    • THE ALPHABET.
    • THE NUMBERS
    • DOMINOES.
      • THE ORDINARY BOY’S GAME
      • ALL FIVES
      • THE MATADORE GAME
      • ALL THREES
      • TIDLEY-WINK
      • THE FORTRESS.
      • WHIST DOMINOES
    • THE ORDINARY BOY’S GAME
    • ALL FIVES
    • THE MATADORE GAME
    • ALL THREES
    • TIDLEY-WINK
    • THE FORTRESS.
    • WHIST DOMINOES
    • DRAUGHTS.
      • HOW TO PLAY THE GAME.
      • THE MOVES.
      • LAWS OF THE GAME.
      • GAMES FOR PRACTICE.
    • HOW TO PLAY THE GAME.
    • THE MOVES.
    • LAWS OF THE GAME.
    • GAMES FOR PRACTICE.
    • FIREWORKS.
      • GUNPOWDER.
      • HOW TO MAKE TOUCH-PAPER.
      • CASES FOR SQUIBS, FLOWER-POTS, ROCKETS, ROMAN CANDLES, ETC.
      • TO CHOKE THE CASES.
      • COMPOSITION FOR SQUIBS, ETC.
      • HOW TO FILL THE CASES.
      • TO MAKE CRACKERS.
      • ROMAN CANDLES AND STARS.
      • ROCKETS.
      • RAINS.
      • CATHERINE WHEELS.
      • VARIOUS COLOURED FIRES.
      • CAUTIONS.
      • TO MAKE AN ILLUMINATED SPIRAL WHEEL.
      • THE GRAND VOLUTE.
      • A BRILLIANT YEW-TREE.
    • GUNPOWDER.
    • HOW TO MAKE TOUCH-PAPER.
    • CASES FOR SQUIBS, FLOWER-POTS, ROCKETS, ROMAN CANDLES, ETC.
    • TO CHOKE THE CASES.
    • COMPOSITION FOR SQUIBS, ETC.
    • HOW TO FILL THE CASES.
    • TO MAKE CRACKERS.
    • ROMAN CANDLES AND STARS.
    • ROCKETS.
    • RAINS.
    • CATHERINE WHEELS.
    • VARIOUS COLOURED FIRES.
    • CAUTIONS.
    • TO MAKE AN ILLUMINATED SPIRAL WHEEL.
    • THE GRAND VOLUTE.
    • A BRILLIANT YEW-TREE.
    • GARDENING.
      • ON LAYING OUT A SMALL GARDEN.
      • PLANTING THE GROUND WITH TREES, FLOWERS, ETC.
      • THE NOBLEST KIND OF GARDENING FOR BOYS.
      • THE BOY’S FLOWER GARDEN.
      • THE BOY’S FRUIT GARDEN.
      • Cropping the Ground.
      • VARIOUS MODES OF PROPAGATION.
      • PRUNING.
      • TRAINING.
      • INSECTS AND DEPREDATORS.
      • PROTECTION FROM FROST.
      • THE YOUNG GARDENER’S CALENDAR FOR THE WORK TO BE DONE IN ALL THE MONTHS OF THE YEAR.
    • ON LAYING OUT A SMALL GARDEN.
    • PLANTING THE GROUND WITH TREES, FLOWERS, ETC.
    • THE NOBLEST KIND OF GARDENING FOR BOYS.
    • THE BOY’S FLOWER GARDEN.
    • THE BOY’S FRUIT GARDEN.
    • Cropping the Ground.
    • VARIOUS MODES OF PROPAGATION.
    • PRUNING.
    • TRAINING.
    • INSECTS AND DEPREDATORS.
    • PROTECTION FROM FROST.
    • THE YOUNG GARDENER’S CALENDAR FOR THE WORK TO BE DONE IN ALL THE MONTHS OF THE YEAR.
    • MIMICRY AND VENTRILOQUISM.
    • PUZZLES.
      • 1. THE DIVIDED GARDEN.
      • 2. THE VERTICAL LINE PUZZLE.
      • 3. THE CARDBOARD PUZZLE.
      • 4. THE BUTTON PUZZLE.
      • 5. THE CIRCLE PUZZLE.
      • 6. THE CROSS PUZZLE.
      • 7. THREE-SQUARE PUZZLE.
      • 8. CYLINDER PUZZLE.
      • 9. THE NUNS.
      • 10. THE DOG PUZZLE.
      • 11. CUTTING OUT A CROSS.
      • 12. ANOTHER CROSS PUZZLE.
      • 13. THE FOUNTAIN PUZZLE.
      • 14. THE CABINET-MAKER’S PUZZLE.
      • 15. THE STRING AND BALLS PUZZLE.
      • 16. THE DOUBLE-HEADED PUZZLE.
      • 17. THE ROW OF HALFPENCE.
      • 18. TYPOGRAPHICAL ADVICE.
      • 19. THE LANDLORD MADE TO PAY.
      • 20. FATHER AND SON.
      • ANSWERS TO PUZZLES.
    • 1. THE DIVIDED GARDEN.
    • 2. THE VERTICAL LINE PUZZLE.
    • 3. THE CARDBOARD PUZZLE.
    • 4. THE BUTTON PUZZLE.
    • 5. THE CIRCLE PUZZLE.
    • 6. THE CROSS PUZZLE.
    • 7. THREE-SQUARE PUZZLE.
    • 8. CYLINDER PUZZLE.
    • 9. THE NUNS.
    • 10. THE DOG PUZZLE.
    • 11. CUTTING OUT A CROSS.
    • 12. ANOTHER CROSS PUZZLE.
    • 13. THE FOUNTAIN PUZZLE.
    • 14. THE CABINET-MAKER’S PUZZLE.
    • 15. THE STRING AND BALLS PUZZLE.
    • 16. THE DOUBLE-HEADED PUZZLE.
    • 17. THE ROW OF HALFPENCE.
    • 18. TYPOGRAPHICAL ADVICE.
    • 19. THE LANDLORD MADE TO PAY.
    • 20. FATHER AND SON.
    • ANSWERS TO PUZZLES.
    • SHOWS.
      • PUNCH & JUDY
      • FANTOCCINI
    • PUNCH & JUDY
    • FANTOCCINI
    • POSTAGE STAMP COLLECTING, OR PHILATELY.
    • TINSELLING.
    • THE AMERICAN GAME OF BASE-BALL.
      • RULES AND REGULATIONS ADOPTED BY THE NATIONAL ASSOCIATION OF BASE-BALL PLAYERS.
      • THE GAME OF BASE-BALL.
      • ON SCORING IN BASE-BALL.
    • RULES AND REGULATIONS ADOPTED BY THE NATIONAL ASSOCIATION OF BASE-BALL PLAYERS.
    • THE GAME OF BASE-BALL.
    • ON SCORING IN BASE-BALL.
    • AMERICAN BILLIARDS.
      • THE CAROM.
      • THE HAZARD.
      • RULES OF THE AMERICAN FOUR BALL GAME, BY MICHAEL PHELAN, Esq.
      • THE THREE-BALL CAROM GAME.
    • THE CAROM.
    • THE HAZARD.
    • RULES OF THE AMERICAN FOUR BALL GAME, BY MICHAEL PHELAN, Esq.
    • THE THREE-BALL CAROM GAME.
    • THE CANADIAN GAME OF LA CROSSE.
      • LAWS OF LA CROSSE.
    • LAWS OF LA CROSSE.
  • Transcriber’s Notes
    No review for this book yet, be the first to review.
      No comment for this book yet, be the first to comment
      You May Also Like
      Also Available On
      Categories
      Curated Lists