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Table of Contents
- EVERY BOY’S BOOK: A COMPLETE ENCYCLOPÆDIA OF SPORTS AND AMUSEMENTS.
- EDITORS PREFACE.
- PREFACE TO THE ORIGINAL EDITION.
- CONTENTS.
- PART I.
- EASY GAMES WITHOUT TOYS.
- OUTDOOR.
- OUTDOOR.
- EASY GAMES WITHOUT TOYS
- INDOOR.
- INDOOR.
- EASY GAMES WITH TOYS.
- OUTDOOR.
- OUTDOOR.
- EASY GAMES WITH TOYS.
- INDOOR.
- INDOOR.
- EASY GAMES WITHOUT TOYS.
- PART II. Athletic Sports and Manly Exercises:
- ANGLING.
- A WORD ABOUT FISH.
- ABOUT THE ROD.
- CHOOSING THE ROD.
- LINES OR BOTTOMS.
- SHOTTING THE LINE
- THE FLOAT.
- REELS OR WINCHES.
- REEL LINES
- HOOKS.
- HOW TO BAIT A HOOK.
- BAITS.
- TO BAIT WITH GREAVES.
- TO SCOUR AND PRESERVE WORMS.
- THE PLUMMET.
- PLUMBING THE DEPTH
- LANDING-HOOK AND LANDING-NET.
- CLEARING RING AND LINE.
- DRAG-HOOK.
- BANK RUNNER.
- LIVE-BAIT KETTLE.
- DISGORGER.
- ANGLING AXIOMS.
- ACCOUNTS OF THE VARIOUS FRESH-WATER FISH, WITH THEIR HABITS, HAUNTS, SEASONS, AND THE METHODS OF TAKING THEM.
- NATURAL FLY-FISHING, OR DIPPING.
- FLY-FISHING AND ARTIFICIAL FLIES.
- MATERIALS FOR MAKING FLIES.
- A WORD ABOUT FISH.
- ABOUT THE ROD.
- CHOOSING THE ROD.
- LINES OR BOTTOMS.
- SHOTTING THE LINE
- THE FLOAT.
- REELS OR WINCHES.
- REEL LINES
- HOOKS.
- HOW TO BAIT A HOOK.
- BAITS.
- TO BAIT WITH GREAVES.
- TO SCOUR AND PRESERVE WORMS.
- THE PLUMMET.
- PLUMBING THE DEPTH
- LANDING-HOOK AND LANDING-NET.
- CLEARING RING AND LINE.
- DRAG-HOOK.
- BANK RUNNER.
- LIVE-BAIT KETTLE.
- DISGORGER.
- ANGLING AXIOMS.
- ACCOUNTS OF THE VARIOUS FRESH-WATER FISH, WITH THEIR HABITS, HAUNTS, SEASONS, AND THE METHODS OF TAKING THEM.
- NATURAL FLY-FISHING, OR DIPPING.
- FLY-FISHING AND ARTIFICIAL FLIES.
- MATERIALS FOR MAKING FLIES.
- ARCHERY.
- THE LONG-BOW.
- THE CROSS-BOW.
- FEATS OF THE BOW.
- LENGTH OF BOWS AND ARROWS, AND HOW USED IN ANCIENT TIMES.
- MARKS FOR SHOOTING AT.
- EQUIPMENT FOR ARCHERY.
- ANCIENT DIRECTIONS FOR ARCHERY.
- DECLINE OF ARCHERY.
- MODERN ARCHERY.
- THE BOW.
- THE STRING.
- STRINGING THE BOW.
- THE ARROWS.
- THE QUIVER.
- THE TASSEL, BRACE, BELT AND POUCH.
- SHOOTING GLOVE, AND GREASE POT.
- THE TARGET.
- BUTTS.
- HOW TO DRAW THE BOW.
- FLIGHT SHOOTING.
- CLOUT SHOOTING.
- ROVING.
- GENERAL HINTS FOR ARCHERS.
- THE LONG-BOW.
- THE CROSS-BOW.
- FEATS OF THE BOW.
- LENGTH OF BOWS AND ARROWS, AND HOW USED IN ANCIENT TIMES.
- MARKS FOR SHOOTING AT.
- EQUIPMENT FOR ARCHERY.
- ANCIENT DIRECTIONS FOR ARCHERY.
- DECLINE OF ARCHERY.
- MODERN ARCHERY.
- THE BOW.
- THE STRING.
- STRINGING THE BOW.
- THE ARROWS.
- THE QUIVER.
- THE TASSEL, BRACE, BELT AND POUCH.
- SHOOTING GLOVE, AND GREASE POT.
- THE TARGET.
- BUTTS.
- HOW TO DRAW THE BOW.
- FLIGHT SHOOTING.
- CLOUT SHOOTING.
- ROVING.
- GENERAL HINTS FOR ARCHERS.
- BOXING.
- CANOES AND CANOEING.
- CRICKET.
- THE BAT.
- THE BALL.
- THE STUMPS.
- PADS OR GUARDS.
- BATTING GLOVES.
- WICKET-KEEPING GLOVES.
- THE LAWS OF CRICKET.
- THE LAWS OF SINGLE WICKET.
- THE BATSMAN.—HINTS TO YOUNG PLAYERS.
- FIELDING.
- BOWLING.
- THE WICKET-KEEPER.
- LONG-STOP.
- POINT.
- SHORT-SLIP.
- COVER-POINT.
- LONG-SLIP.
- LONG-ON.
- LONG-OFF.
- LEG.
- MID-WICKET ON AND OFF.
- THIRD MAN UP.
- THE BAT.
- THE BALL.
- THE STUMPS.
- PADS OR GUARDS.
- BATTING GLOVES.
- WICKET-KEEPING GLOVES.
- THE LAWS OF CRICKET.
- THE LAWS OF SINGLE WICKET.
- THE BATSMAN.—HINTS TO YOUNG PLAYERS.
- FIELDING.
- BOWLING.
- THE WICKET-KEEPER.
- LONG-STOP.
- POINT.
- SHORT-SLIP.
- COVER-POINT.
- LONG-SLIP.
- LONG-ON.
- LONG-OFF.
- LEG.
- MID-WICKET ON AND OFF.
- THIRD MAN UP.
- CROQUET.
- MATERIALS OF THE GAME.
- HOW THE GAME IS PLAYED.
- RULES.
- HINTS TO YOUNG PLAYERS.
- MATERIALS OF THE GAME.
- HOW THE GAME IS PLAYED.
- RULES.
- HINTS TO YOUNG PLAYERS.
- DRIVING.
- INTRODUCTION.
- THE HORSE IN HARNESS.
- THE HORSE
- THE HARNESS,
- THE CARRIAGE.
- PUTTING TO.
- DIRECTIONS FOR DRIVING.
- INTRODUCTION.
- THE HORSE IN HARNESS.
- THE HORSE
- THE HARNESS,
- THE CARRIAGE.
- PUTTING TO.
- DIRECTIONS FOR DRIVING.
- FENCING.
- THE GUARD.
- ADVANCE
- RETREAT,
- THE LONGE,
- THE RECOVER;
- THE ENGAGE.
- PARADES.
- QUARTE.
- TIERCE.
- SECONDE
- DEMI-CERCLE,
- OCTAVE.
- CONTRE-PARADES.
- ATTACKS,
- THE STRAIGHT THRUST
- THE DISENGAGEMENT.
- THE ONE-TWO
- THE BEAT AND THRUST.
- THE BEAT AND DISENGAGEMENT.
- CUT OVER THE POINT.
- CUT OVER AND DISENGAGEMENT
- DOUBLE,
- ALL FEINTS.
- THE ASSAULT;
- GENERAL ADVICE,
- THE GUARD.
- ADVANCE
- RETREAT,
- THE LONGE,
- THE RECOVER;
- THE ENGAGE.
- PARADES.
- QUARTE.
- TIERCE.
- SECONDE
- DEMI-CERCLE,
- OCTAVE.
- CONTRE-PARADES.
- ATTACKS,
- THE STRAIGHT THRUST
- THE DISENGAGEMENT.
- THE ONE-TWO
- THE BEAT AND THRUST.
- THE BEAT AND DISENGAGEMENT.
- CUT OVER THE POINT.
- CUT OVER AND DISENGAGEMENT
- DOUBLE,
- ALL FEINTS.
- THE ASSAULT;
- GENERAL ADVICE,
- BROADSWORD.
- POSITIONS.
- TARGET.
- CUTS AND GUARDS.
- ATTACK AND DEFENCE.
- PRACTICES.
- FORT AND FEEBLE.
- DRAWING CUT.
- GENERAL ADVICE.
- POSITIONS.
- TARGET.
- CUTS AND GUARDS.
- ATTACK AND DEFENCE.
- PRACTICES.
- FORT AND FEEBLE.
- DRAWING CUT.
- GENERAL ADVICE.
- FIVES.
- FOOT-BALL.
- GOLFING.
- GYMNASTICS.
- INTRODUCTION.
- HISTORICAL MEMORANDA.
- MODERN GYMNASTICS.
- WALKING.
- THE TIP-TOE MARCH.
- RUNNING.
- JUMPING.
- LEAPING.
- TO CLIMB UP A BOARD.
- CLIMBING THE POLE.
- CLIMBING THE ROPE.
- CLIMBING TREES.
- THE GIANT STRIDE, OR FLYING STEPS, AND ITS CAPABILITIES.
- PARALLEL BARS.
- THE HORIZONTAL BAR.
- THE HORSE.
- THE SWING.
- THROWING THE JAVELIN.
- THE TRAPEZE: SINGLE AND DOUBLE.
- TRICKS AND FEATS OF GYMNASTICS.
- INTRODUCTION.
- HISTORICAL MEMORANDA.
- MODERN GYMNASTICS.
- WALKING.
- THE TIP-TOE MARCH.
- RUNNING.
- JUMPING.
- LEAPING.
- TO CLIMB UP A BOARD.
- CLIMBING THE POLE.
- CLIMBING THE ROPE.
- CLIMBING TREES.
- THE GIANT STRIDE, OR FLYING STEPS, AND ITS CAPABILITIES.
- PARALLEL BARS.
- THE HORIZONTAL BAR.
- THE HORSE.
- THE SWING.
- THROWING THE JAVELIN.
- THE TRAPEZE: SINGLE AND DOUBLE.
- TRICKS AND FEATS OF GYMNASTICS.
- HOCKEY.
- RACKETS.
- RIDING.
- THE HORSE.
- THE MARKS OF AGE IN THE HORSE.
- THE PACES OF THE HORSE.
- TERMS USED BY HORSEMEN.
- FORM OF THE HORSE.
- VARIETIES OF THE HORSE SUITABLE FOR BOYS.
- THE ACCOUTREMENTS AND AIDS
- MOUNTING.
- DISMOUNTING
- THE MANAGEMENT OF THE REINS
- THE SEAT
- THE CONTROL OF THE HORSE
- MANAGEMENT OF THE WALK.
- THE TROT AND CANTER
- THE MANAGEMENT OF THE GALLOP
- LEAPING
- TREATMENT OF VICES.
- THE HORSE.
- THE MARKS OF AGE IN THE HORSE.
- THE PACES OF THE HORSE.
- TERMS USED BY HORSEMEN.
- FORM OF THE HORSE.
- VARIETIES OF THE HORSE SUITABLE FOR BOYS.
- THE ACCOUTREMENTS AND AIDS
- MOUNTING.
- DISMOUNTING
- THE MANAGEMENT OF THE REINS
- THE SEAT
- THE CONTROL OF THE HORSE
- MANAGEMENT OF THE WALK.
- THE TROT AND CANTER
- THE MANAGEMENT OF THE GALLOP
- LEAPING
- TREATMENT OF VICES.
- ROWING.
- HISTORICAL MEMORANDA.
- CONSTRUCTION OF ANCIENT SHIPS AND GALLEYS.
- ROMAN GALLEYS, SHIPS, ETC.
- OF BOATS.
- THE COMPONENT PARTS OF BOATS.
- THE OARS AND SCULLS.
- SEA ROWING.
- RIVER ROWING.
- MANAGEMENT OF THE OAR.
- THE ESSENTIAL POINTS IN ROWING.
- MANAGEMENT OF THE BOAT.
- ROWING TOGETHER
- CAUTIONS TO YOUNG ROWERS.
- HISTORICAL MEMORANDA.
- CONSTRUCTION OF ANCIENT SHIPS AND GALLEYS.
- ROMAN GALLEYS, SHIPS, ETC.
- OF BOATS.
- THE COMPONENT PARTS OF BOATS.
- THE OARS AND SCULLS.
- SEA ROWING.
- RIVER ROWING.
- MANAGEMENT OF THE OAR.
- THE ESSENTIAL POINTS IN ROWING.
- MANAGEMENT OF THE BOAT.
- ROWING TOGETHER
- CAUTIONS TO YOUNG ROWERS.
- SAILING.
- CHARACTERS OF A YACHT.
- VARIOUS KINDS OF YACHTS.
- DESCRIPTION OF THE CUTTER YACHT.
- CONSTRUCTION OF THE HULL.
- SOMETHING ABOUT THE MASTS, SPARS, ROPES, ETC.
- SAILING A YACHT.
- BRINGING UP.
- MAKING SNUG.
- GOING BACK.
- JIBING.
- BRINGING UP AT MOORINGS.
- OF THE MARINERS’ COMPASS, AND VARIOUS NAUTICAL TERMS.
- CAUTIONS AND DIRECTIONS.
- NAUTICAL TERMS.
- CHARACTERS OF A YACHT.
- VARIOUS KINDS OF YACHTS.
- DESCRIPTION OF THE CUTTER YACHT.
- CONSTRUCTION OF THE HULL.
- SOMETHING ABOUT THE MASTS, SPARS, ROPES, ETC.
- SAILING A YACHT.
- BRINGING UP.
- MAKING SNUG.
- GOING BACK.
- JIBING.
- BRINGING UP AT MOORINGS.
- OF THE MARINERS’ COMPASS, AND VARIOUS NAUTICAL TERMS.
- CAUTIONS AND DIRECTIONS.
- NAUTICAL TERMS.
- SKATING.
- THE SKATE.
- PUTTING ON THE SKATES.
- HOW TO START UPON THE INSIDE EDGE.
- MOVEMENT ON THE OUTSIDE EDGE.
- FORWARD ROLL,
- THE DUTCH ROLL
- THE FIGURE OF EIGHT.
- THE FIGURE OF THREE.
- THE BACK ROLL.
- GENERAL DIRECTIONS TO BE FOLLOWED BY PERSONS LEARNING TO SKATE.
- THE SKATE.
- PUTTING ON THE SKATES.
- HOW TO START UPON THE INSIDE EDGE.
- MOVEMENT ON THE OUTSIDE EDGE.
- FORWARD ROLL,
- THE DUTCH ROLL
- THE FIGURE OF EIGHT.
- THE FIGURE OF THREE.
- THE BACK ROLL.
- GENERAL DIRECTIONS TO BE FOLLOWED BY PERSONS LEARNING TO SKATE.
- SLIDING.
- SWIMMING
- PLACES AND TIMES FOR BATHING AND SWIMMING.
- ENTERING THE WATER.
- AIDS TO SWIMMING.
- STRIKING OFF AND SWIMMING.
- HOW TO MANAGE THE LEGS.
- PLUNGING AND DIVING.
- SWIMMING UNDER WATER.
- SWIMMING ON THE SIDE.
- SWIMMING ON THE BACK WITHOUT EMPLOYING THE FEET.
- FLOATING.
- TREADING WATER.
- THE FLING.
- SWIMMING ON THE BACK.
- THRUSTING.
- THE DOUBLE THRUST.
- TO SWIM LIKE A DOG.
- THE MILL.
- THE WHEEL BACKWARDS AND FORWARDS.
- TO SWIM WITH ONE HAND.
- HAND OVER HAND SWIMMING.
- BALANCING.
- THE CRAMP.
- SAVING FROM DANGER.
- SPORTS AND FEATS IN SWIMMING.
- BERNARDI’S SYSTEM OF UPRIGHT SWIMMING.
- THE PRUSSIAN SYSTEM OF PFUEL.
- PLACES AND TIMES FOR BATHING AND SWIMMING.
- ENTERING THE WATER.
- AIDS TO SWIMMING.
- STRIKING OFF AND SWIMMING.
- HOW TO MANAGE THE LEGS.
- PLUNGING AND DIVING.
- SWIMMING UNDER WATER.
- SWIMMING ON THE SIDE.
- SWIMMING ON THE BACK WITHOUT EMPLOYING THE FEET.
- FLOATING.
- TREADING WATER.
- THE FLING.
- SWIMMING ON THE BACK.
- THRUSTING.
- THE DOUBLE THRUST.
- TO SWIM LIKE A DOG.
- THE MILL.
- THE WHEEL BACKWARDS AND FORWARDS.
- TO SWIM WITH ONE HAND.
- HAND OVER HAND SWIMMING.
- BALANCING.
- THE CRAMP.
- SAVING FROM DANGER.
- SPORTS AND FEATS IN SWIMMING.
- BERNARDI’S SYSTEM OF UPRIGHT SWIMMING.
- THE PRUSSIAN SYSTEM OF PFUEL.
- TRAINING.
- ANGLING.
- PART III. Scientific Pursuits:
- ACOUSTICS.
- DIFFERENCE BETWEEN SOUND AND NOISE.
- SOUNDS, HOW PROPAGATED.
- TO SHOW HOW SOUND TRAVELS THROUGH A SOLID.
- TO SHOW THAT SOUND DEPENDS ON VIBRATION.
- MUSICAL FIGURES RESULTING FROM SOUND.
- TO MAKE AN ÆOLIAN HARP.
- THE INVISIBLE GIRL.
- VENTRILOQUISM.
- DIFFERENCE BETWEEN SOUND AND NOISE.
- SOUNDS, HOW PROPAGATED.
- TO SHOW HOW SOUND TRAVELS THROUGH A SOLID.
- TO SHOW THAT SOUND DEPENDS ON VIBRATION.
- MUSICAL FIGURES RESULTING FROM SOUND.
- TO MAKE AN ÆOLIAN HARP.
- THE INVISIBLE GIRL.
- VENTRILOQUISM.
- AERONAUTICS.
- BALLOONS.
- HOW TO MAKE AN AIR-BALLOON.
- HOW TO FILL A BALLOON.
- TO MAKE FIRE-BALLOONS.
- PARACHUTES.
- BALLOONS.
- HOW TO MAKE AN AIR-BALLOON.
- HOW TO FILL A BALLOON.
- TO MAKE FIRE-BALLOONS.
- PARACHUTES.
- CHEMISTRY.
- GASES.
- OXYGEN GAS.
- EXPERIMENT.
- EXPERIMENT.
- NITROGEN.
- EXPERIMENT.
- ATMOSPHERIC AIR.
- HYDROGEN.
- EXPERIMENTS.
- WATER.
- EXPERIMENT.
- CHLORINE.
- EXPERIMENTS.
- MURIATIC ACID GAS, OR HYDRIC CHLORIDE.
- EXPERIMENTS.
- IODINE.
- EXPERIMENTS.
- BROMINE.
- EXPERIMENTS.
- FLUORINE.
- EXPERIMENT.
- CARBON.
- EXPERIMENTS.
- CARBON AND HYDROGEN.
- EXPERIMENT.
- COAL GAS.
- EXPERIMENT.
- PHOSPHORUS.
- EXPERIMENTS.
- SULPHUR.
- METALS.
- POTASSIUM.
- EXPERIMENT.
- EXPERIMENTS.
- EXPERIMENTS.
- CRYSTALLIZATION OF METALS.
- EXPERIMENT.
- TO FORM A SOLID FROM TWO LIQUIDS.[7]
- TO FORM A LIQUID FROM TWO SOLIDS.
- EXPERIMENTS.
- CHANGES OF COLOUR PRODUCED BY COLOURLESS LIQUIDS.
- GASES.
- OXYGEN GAS.
- EXPERIMENT.
- EXPERIMENT.
- NITROGEN.
- EXPERIMENT.
- ATMOSPHERIC AIR.
- HYDROGEN.
- EXPERIMENTS.
- WATER.
- EXPERIMENT.
- CHLORINE.
- EXPERIMENTS.
- MURIATIC ACID GAS, OR HYDRIC CHLORIDE.
- EXPERIMENTS.
- IODINE.
- EXPERIMENTS.
- BROMINE.
- EXPERIMENTS.
- FLUORINE.
- EXPERIMENT.
- CARBON.
- EXPERIMENTS.
- CARBON AND HYDROGEN.
- EXPERIMENT.
- COAL GAS.
- EXPERIMENT.
- PHOSPHORUS.
- EXPERIMENTS.
- SULPHUR.
- METALS.
- POTASSIUM.
- EXPERIMENT.
- EXPERIMENTS.
- EXPERIMENTS.
- CRYSTALLIZATION OF METALS.
- EXPERIMENT.
- TO FORM A SOLID FROM TWO LIQUIDS.[7]
- TO FORM A LIQUID FROM TWO SOLIDS.
- EXPERIMENTS.
- CHANGES OF COLOUR PRODUCED BY COLOURLESS LIQUIDS.
- ELECTRICITY.
- SIMPLE MEANS OF PRODUCING ELECTRICITY.
- ATTRACTION AND REPULSION EXHIBITED.
- HOW TO MAKE AN ELECTRICAL MACHINE.
- THE CONDUCTOR.
- THE PLATE ELECTRICAL MACHINE.
- HOW TO DRAW SPARKS FROM THE TIP OF THE NOSE.
- HOW TO CHARGE A LEYDEN JAR.
- THE ELECTRICAL BATTERY.
- DANCING BALLS AND DOLLS.
- THE ELECTRICAL KISS.
- RINGING BELLS.
- WORKING POWER OF ELECTRICITY.
- THE ELECTRIFIED WIG.
- IMITATION THUNDERCLOUDS.
- THE LIGHTNING STROKE IMITATED.
- THE SPORTSMAN.
- SIMPLE MEANS OF PRODUCING ELECTRICITY.
- ATTRACTION AND REPULSION EXHIBITED.
- HOW TO MAKE AN ELECTRICAL MACHINE.
- THE CONDUCTOR.
- THE PLATE ELECTRICAL MACHINE.
- HOW TO DRAW SPARKS FROM THE TIP OF THE NOSE.
- HOW TO CHARGE A LEYDEN JAR.
- THE ELECTRICAL BATTERY.
- DANCING BALLS AND DOLLS.
- THE ELECTRICAL KISS.
- RINGING BELLS.
- WORKING POWER OF ELECTRICITY.
- THE ELECTRIFIED WIG.
- IMITATION THUNDERCLOUDS.
- THE LIGHTNING STROKE IMITATED.
- THE SPORTSMAN.
- GALVANISM, OR VOLTAIC ELECTRICITY.
- ORIGIN OF GALVANISM.
- SIMPLE EXPERIMENT TO EXCITE GALVANIC ACTION.
- WITH METAL PLATES IN WATER.
- TO MAKE A MAGNET BY THE VOLTAIC CURRENT.
- EFFECTS OF GALVANISM ON A MAGNET.
- CHANGE OF COLOUR BY GALVANISM.
- THE GALVANIC SHOCK.
- THE ELECTROTYPE.
- HOW TO MAKE AN ELECTROTYPE APPARATUS.
- TO OBTAIN THE COPY OF A COIN OR MEDAL.
- ORIGIN OF GALVANISM.
- SIMPLE EXPERIMENT TO EXCITE GALVANIC ACTION.
- WITH METAL PLATES IN WATER.
- TO MAKE A MAGNET BY THE VOLTAIC CURRENT.
- EFFECTS OF GALVANISM ON A MAGNET.
- CHANGE OF COLOUR BY GALVANISM.
- THE GALVANIC SHOCK.
- THE ELECTROTYPE.
- HOW TO MAKE AN ELECTROTYPE APPARATUS.
- TO OBTAIN THE COPY OF A COIN OR MEDAL.
- HEAT.
- HEAT, OR CALORIC.
- EXPANSION.
- HEAT, OR CALORIC.
- EXPANSION.
- HYDRAULICS.
- THE SYPHON.
- THE PUMP.
- THE HYDRAULIC DANCER.
- THE WATER SNAIL, OR ARCHIMEDEAN SCREW,
- THE SYPHON.
- THE PUMP.
- THE HYDRAULIC DANCER.
- THE WATER SNAIL, OR ARCHIMEDEAN SCREW,
- MAGNETISM.
- RELATION OF MAGNETISM TO ELECTRICITY.
- TO MAKE ARTIFICIAL MAGNETS.
- HOW TO MAGNETISE A POKER.
- TO SHOW MAGNETIC REPULSION AND ATTRACTION.
- NORTH AND SOUTH POLES OF THE MAGNET.
- POLARITY OF THE MAGNET.
- THE MAGNETIC FISH.
- THE MAGNETIC SWAN.
- TO SUSPEND A NEEDLE IN THE AIR BY MAGNETISM.
- TO MAKE ARTIFICIAL MAGNETS WITHOUT THE AID EITHER OF NATURAL LOADSTONES OR ARTIFICIAL MAGNETS.
- HORSE-SHOE MAGNETS.
- EXPERIMENT TO SHOW THAT SOFT IRON POSSESSES MAGNETIC PROPERTIES WHILE IT REMAINS IN THE VICINITY OF A MAGNET.
- ELECTRO-MAGNETISM.
- POWER OF THE ELECTRO-MAGNET.
- THE MARINER’S COMPASS AND EXPERIMENTS WITH A POCKET COMPASS.
- VARIATION OF THE NEEDLE.
- DIP OF THE NEEDLE.
- USEFUL AMUSEMENT WITH THE POCKET COMPASS.
- INTERESTING PARTICULARS CONCERNING THE MAGNET.
- RELATION OF MAGNETISM TO ELECTRICITY.
- TO MAKE ARTIFICIAL MAGNETS.
- HOW TO MAGNETISE A POKER.
- TO SHOW MAGNETIC REPULSION AND ATTRACTION.
- NORTH AND SOUTH POLES OF THE MAGNET.
- POLARITY OF THE MAGNET.
- THE MAGNETIC FISH.
- THE MAGNETIC SWAN.
- TO SUSPEND A NEEDLE IN THE AIR BY MAGNETISM.
- TO MAKE ARTIFICIAL MAGNETS WITHOUT THE AID EITHER OF NATURAL LOADSTONES OR ARTIFICIAL MAGNETS.
- HORSE-SHOE MAGNETS.
- EXPERIMENT TO SHOW THAT SOFT IRON POSSESSES MAGNETIC PROPERTIES WHILE IT REMAINS IN THE VICINITY OF A MAGNET.
- ELECTRO-MAGNETISM.
- POWER OF THE ELECTRO-MAGNET.
- THE MARINER’S COMPASS AND EXPERIMENTS WITH A POCKET COMPASS.
- VARIATION OF THE NEEDLE.
- DIP OF THE NEEDLE.
- USEFUL AMUSEMENT WITH THE POCKET COMPASS.
- INTERESTING PARTICULARS CONCERNING THE MAGNET.
- MECHANICS.
- EXPERIMENT OF THE LAW OF MOTION.
- BALANCING.
- THE PRANCING HORSE.
- TO CONSTRUCT A FIGURE, WHICH, BEING PLACED UPON A CURVED SURFACE, AND INCLINED IN ANY POSITION, SHALL, WHEN LEFT TO ITSELF, RETURN TO ITS FORMER POSITION.
- TO MAKE A CARRIAGE RUN IN AN INVERTED POSITION WITHOUT FALLING.
- TO CAUSE A CYLINDER TO ROLL BY ITS OWN WEIGHT UP-HILL.
- THE BALANCED STICK.
- THE CHINESE MANDARIN.
- TO MAKE A SHILLING TURN ON ITS EDGE ON THE POINT OF A NEEDLE.
- THE DANCING PEA.
- OBLIQUITY OF MOTION.
- THE BRIDGE OF KNIVES.
- THE TOPER’S TRIPOD.
- EXPERIMENT OF THE LAW OF MOTION.
- BALANCING.
- THE PRANCING HORSE.
- TO CONSTRUCT A FIGURE, WHICH, BEING PLACED UPON A CURVED SURFACE, AND INCLINED IN ANY POSITION, SHALL, WHEN LEFT TO ITSELF, RETURN TO ITS FORMER POSITION.
- TO MAKE A CARRIAGE RUN IN AN INVERTED POSITION WITHOUT FALLING.
- TO CAUSE A CYLINDER TO ROLL BY ITS OWN WEIGHT UP-HILL.
- THE BALANCED STICK.
- THE CHINESE MANDARIN.
- TO MAKE A SHILLING TURN ON ITS EDGE ON THE POINT OF A NEEDLE.
- THE DANCING PEA.
- OBLIQUITY OF MOTION.
- THE BRIDGE OF KNIVES.
- THE TOPER’S TRIPOD.
- THE MICROSCOPE.
- THE COMPOUND MICROSCOPE.
- THE COMPOUND MICROSCOPE.
- OPTICS AND OPTICAL AMUSEMENTS.
- LIGHT AS AN EFFECT.
- REFRACTION.
- THE INVISIBLE COIN MADE VISIBLE.
- THE MULTIPLYING GLASS.
- TRANSPARENT BODIES.
- THE PRISM.
- COMPOSITION OF LIGHT.
- A NATURAL CAMERA OBSCURA.
- BULLOCK’S EYE EXPERIMENT.
- THE CAMERA OBSCURA.
- THE CAMERA LUCIDA.
- THE MAGIC LANTERN.
- PAINTING THE SLIDES.
- TO EXHIBIT THE MAGIC LANTERN.
- EFFECTS OF THE MAGIC LANTERN.
- TEMPEST AT SEA.
- THE PHANTASMAGORIA.
- DISSOLVING VIEWS.
- HOW TO RAISE A GHOST.
- THE THAUMATROPE.
- THE BIRD IN THE CAGE.
- CONSTRUCTION OF THE PHANTASMASCOPE.
- CURIOUS OPTICAL ILLUSIONS.
- ANOTHER.
- ANOTHER.
- THE PICTURE IN THE AIR.
- BREATHING LIGHT AND DARKNESS.
- TO SHOW THAT RAYS OF LIGHT DO NOT OBSTRUCT EACH OTHER.
- OPTICS OF A SOAP-BUBBLE.
- THE KALEIDOSCOPE.
- SIMPLE SOLAR MICROSCOPE.
- ANAMORPHOSES.
- THE COSMORAMA.
- DISTORTED LANDSCAPES.
- LIGHT AS AN EFFECT.
- REFRACTION.
- THE INVISIBLE COIN MADE VISIBLE.
- THE MULTIPLYING GLASS.
- TRANSPARENT BODIES.
- THE PRISM.
- COMPOSITION OF LIGHT.
- A NATURAL CAMERA OBSCURA.
- BULLOCK’S EYE EXPERIMENT.
- THE CAMERA OBSCURA.
- THE CAMERA LUCIDA.
- THE MAGIC LANTERN.
- PAINTING THE SLIDES.
- TO EXHIBIT THE MAGIC LANTERN.
- EFFECTS OF THE MAGIC LANTERN.
- TEMPEST AT SEA.
- THE PHANTASMAGORIA.
- DISSOLVING VIEWS.
- HOW TO RAISE A GHOST.
- THE THAUMATROPE.
- THE BIRD IN THE CAGE.
- CONSTRUCTION OF THE PHANTASMASCOPE.
- CURIOUS OPTICAL ILLUSIONS.
- ANOTHER.
- ANOTHER.
- THE PICTURE IN THE AIR.
- BREATHING LIGHT AND DARKNESS.
- TO SHOW THAT RAYS OF LIGHT DO NOT OBSTRUCT EACH OTHER.
- OPTICS OF A SOAP-BUBBLE.
- THE KALEIDOSCOPE.
- SIMPLE SOLAR MICROSCOPE.
- ANAMORPHOSES.
- THE COSMORAMA.
- DISTORTED LANDSCAPES.
- PHOTOGRAPHY.
- HOW TO MAKE THE NEGATIVE ON GLASS, USING COLLODION BROMO-IODIZED FOR IRON DEVELOPMENT.
- HOW TO MAKE THE NEGATIVE ON GLASS, USING COLLODION BROMO-IODIZED FOR IRON DEVELOPMENT.
- PNEUMATICS.
- WEIGHT OF THE AIR PROVED BY A PAIR OF BELLOWS.
- THE PRESSURE OF THE AIR SHOWN BY A WINE-GLASS.
- ANOTHER.
- ELASTICITY OF THE AIR.
- REASON FOR THIS.
- THE AIR-PUMP.
- TO PROVE THAT AIR HAS WEIGHT.
- TO PROVE AIR ELASTIC.
- SOVEREIGN AND FEATHER.
- AIR IN THE EGG.
- THE DESCENDING SMOKE.
- THE SOUNDLESS BELL.
- THE FLOATING FISH.
- THE DIVING BELL.
- EXPERIMENTS.
- EXPERIMENT.
- EXPERIMENT.
- EXPERIMENT.
- WEIGHT OF THE AIR PROVED BY A PAIR OF BELLOWS.
- THE PRESSURE OF THE AIR SHOWN BY A WINE-GLASS.
- ANOTHER.
- ELASTICITY OF THE AIR.
- REASON FOR THIS.
- THE AIR-PUMP.
- TO PROVE THAT AIR HAS WEIGHT.
- TO PROVE AIR ELASTIC.
- SOVEREIGN AND FEATHER.
- AIR IN THE EGG.
- THE DESCENDING SMOKE.
- THE SOUNDLESS BELL.
- THE FLOATING FISH.
- THE DIVING BELL.
- EXPERIMENTS.
- EXPERIMENT.
- EXPERIMENT.
- EXPERIMENT.
- SPECTRUM ANALYSIS.
- HOW TO USE THE SPECTROSCOPE.
- TO OBTAIN THE BRIGHT LINES IN THE SPECTRUM GIVEN BY ANY SUBSTANCE.
- PROFESSOR STOKES’ ABSORPTION BANDS.
- TO MAP OUT ANY SPECTRUM.
- HOW TO USE THE SPECTROSCOPE.
- TO OBTAIN THE BRIGHT LINES IN THE SPECTRUM GIVEN BY ANY SUBSTANCE.
- PROFESSOR STOKES’ ABSORPTION BANDS.
- TO MAP OUT ANY SPECTRUM.
- ACOUSTICS.
- PART IV. Domestic Pets.
- BEES AND BEE-KEEPING.
- THE CANARY.
- DOGS.
- GOLD AND SILVER FISH.
- GLASSES.
- FEEDING.
- DISEASES.
- GLASSES.
- FEEDING.
- DISEASES.
- THE GUINEA-PIG.
- THE HEDGEHOG.
- THE JACKDAW.
- THE JAY.
- THE MAGPIE.
- OWLS.
- THE PARROT.
- PIGEONS.
- VARIETIES OF PIGEONS.
- VARIETIES OF PIGEONS.
- POULTRY.
- FOWLS.
- THE PINTADO, OR GUINEA FOWL.
- DUCKS.
- FOWLS.
- THE PINTADO, OR GUINEA FOWL.
- DUCKS.
- THE RABBIT.
- THE RAVEN.
- SILKWORMS.
- FOOD OF THE SILKWORM.
- HATCHING, FEEDING, AND TEMPERATURE.
- MOULTINGS.
- THE COCOON.
- THE AURELIA.
- WINDING THE SILK.
- THE MOTH.
- GENERAL REMARKS.
- FOOD OF THE SILKWORM.
- HATCHING, FEEDING, AND TEMPERATURE.
- MOULTINGS.
- THE COCOON.
- THE AURELIA.
- WINDING THE SILK.
- THE MOTH.
- GENERAL REMARKS.
- THE SQUIRREL.
- WHITE MICE.
- PART V. Miscellaneous:
- BAGATELLE.
- ENGLISH BAGATELLE
- THE FRENCH GAME
- SANS EGAL
- THE CANNON GAME.
- MISSISSIPPI.
- BILLIARDS.
- THE ANGLES OF THE TABLE
- THE AMERICAN GAME
- PYRAMIDS, OR PYRAMID POOL,
- “WINNING AND LOSING CARAMBOLE GAME”
- POOL.
- ITALIAN SKITTLE POOL
- ENGLISH BAGATELLE
- THE FRENCH GAME
- SANS EGAL
- THE CANNON GAME.
- MISSISSIPPI.
- BILLIARDS.
- THE ANGLES OF THE TABLE
- THE AMERICAN GAME
- PYRAMIDS, OR PYRAMID POOL,
- “WINNING AND LOSING CARAMBOLE GAME”
- POOL.
- ITALIAN SKITTLE POOL
- BOAT BUILDING
- CARPENTERING.
- THE SHOP AND BENCH.
- OF PLANES.
- SAWS.
- THE SPOKE SHAVE.
- STOCK AND BITS.
- HOW TO MAKE A WHEELBARROW.
- THE WAY TO MAKE A BOX.
- TO CUT THE DOVETAILS.
- THE BOTTOM OF THE BOX.
- THE SHOP AND BENCH.
- OF PLANES.
- SAWS.
- THE SPOKE SHAVE.
- STOCK AND BITS.
- HOW TO MAKE A WHEELBARROW.
- THE WAY TO MAKE A BOX.
- TO CUT THE DOVETAILS.
- THE BOTTOM OF THE BOX.
- THE GAME OF CHESS.
- THE LAWS OF THE GAME.
- THE KING’S KNIGHT’S OPENING.
- THE KING’S BISHOP’S OPENING.
- THE KING’S GAMBIT.
- The Gambit Refused.
- THE CENTRE GAMBIT.
- THE QUEEN’S GAMBIT.
- THE LAWS OF THE GAME.
- THE KING’S KNIGHT’S OPENING.
- THE KING’S BISHOP’S OPENING.
- THE KING’S GAMBIT.
- The Gambit Refused.
- THE CENTRE GAMBIT.
- THE QUEEN’S GAMBIT.
- THE YOUNG CONJUROR INCLUDING SLEIGHT OF HAND WITH OBJECTS OR CARDS, WITH AND WITHOUT APPARATUS.
- SLEIGHT OF HAND.
- TRICKS REQUIRING SPECIAL APPARATUS.
- TRICKS WITH CARDS.
- AUDACITY.
- TRICKS WITH CARDS, THAT REQUIRE APPARATUS.
- SLEIGHT OF HAND.
- TRICKS REQUIRING SPECIAL APPARATUS.
- TRICKS WITH CARDS.
- AUDACITY.
- TRICKS WITH CARDS, THAT REQUIRE APPARATUS.
- CRYPTOGRAPHY.
- THE DEAF AND DUMB ALPHABET.
- THE ALPHABET.
- THE NUMBERS
- THE ALPHABET.
- THE NUMBERS
- DOMINOES.
- THE ORDINARY BOY’S GAME
- ALL FIVES
- THE MATADORE GAME
- ALL THREES
- TIDLEY-WINK
- THE FORTRESS.
- WHIST DOMINOES
- THE ORDINARY BOY’S GAME
- ALL FIVES
- THE MATADORE GAME
- ALL THREES
- TIDLEY-WINK
- THE FORTRESS.
- WHIST DOMINOES
- DRAUGHTS.
- HOW TO PLAY THE GAME.
- THE MOVES.
- LAWS OF THE GAME.
- GAMES FOR PRACTICE.
- HOW TO PLAY THE GAME.
- THE MOVES.
- LAWS OF THE GAME.
- GAMES FOR PRACTICE.
- FIREWORKS.
- GUNPOWDER.
- HOW TO MAKE TOUCH-PAPER.
- CASES FOR SQUIBS, FLOWER-POTS, ROCKETS, ROMAN CANDLES, ETC.
- TO CHOKE THE CASES.
- COMPOSITION FOR SQUIBS, ETC.
- HOW TO FILL THE CASES.
- TO MAKE CRACKERS.
- ROMAN CANDLES AND STARS.
- ROCKETS.
- RAINS.
- CATHERINE WHEELS.
- VARIOUS COLOURED FIRES.
- CAUTIONS.
- TO MAKE AN ILLUMINATED SPIRAL WHEEL.
- THE GRAND VOLUTE.
- A BRILLIANT YEW-TREE.
- GUNPOWDER.
- HOW TO MAKE TOUCH-PAPER.
- CASES FOR SQUIBS, FLOWER-POTS, ROCKETS, ROMAN CANDLES, ETC.
- TO CHOKE THE CASES.
- COMPOSITION FOR SQUIBS, ETC.
- HOW TO FILL THE CASES.
- TO MAKE CRACKERS.
- ROMAN CANDLES AND STARS.
- ROCKETS.
- RAINS.
- CATHERINE WHEELS.
- VARIOUS COLOURED FIRES.
- CAUTIONS.
- TO MAKE AN ILLUMINATED SPIRAL WHEEL.
- THE GRAND VOLUTE.
- A BRILLIANT YEW-TREE.
- GARDENING.
- ON LAYING OUT A SMALL GARDEN.
- PLANTING THE GROUND WITH TREES, FLOWERS, ETC.
- THE NOBLEST KIND OF GARDENING FOR BOYS.
- THE BOY’S FLOWER GARDEN.
- THE BOY’S FRUIT GARDEN.
- Cropping the Ground.
- VARIOUS MODES OF PROPAGATION.
- PRUNING.
- TRAINING.
- INSECTS AND DEPREDATORS.
- PROTECTION FROM FROST.
- THE YOUNG GARDENER’S CALENDAR FOR THE WORK TO BE DONE IN ALL THE MONTHS OF THE YEAR.
- ON LAYING OUT A SMALL GARDEN.
- PLANTING THE GROUND WITH TREES, FLOWERS, ETC.
- THE NOBLEST KIND OF GARDENING FOR BOYS.
- THE BOY’S FLOWER GARDEN.
- THE BOY’S FRUIT GARDEN.
- Cropping the Ground.
- VARIOUS MODES OF PROPAGATION.
- PRUNING.
- TRAINING.
- INSECTS AND DEPREDATORS.
- PROTECTION FROM FROST.
- THE YOUNG GARDENER’S CALENDAR FOR THE WORK TO BE DONE IN ALL THE MONTHS OF THE YEAR.
- MIMICRY AND VENTRILOQUISM.
- PUZZLES.
- 1. THE DIVIDED GARDEN.
- 2. THE VERTICAL LINE PUZZLE.
- 3. THE CARDBOARD PUZZLE.
- 4. THE BUTTON PUZZLE.
- 5. THE CIRCLE PUZZLE.
- 6. THE CROSS PUZZLE.
- 7. THREE-SQUARE PUZZLE.
- 8. CYLINDER PUZZLE.
- 9. THE NUNS.
- 10. THE DOG PUZZLE.
- 11. CUTTING OUT A CROSS.
- 12. ANOTHER CROSS PUZZLE.
- 13. THE FOUNTAIN PUZZLE.
- 14. THE CABINET-MAKER’S PUZZLE.
- 15. THE STRING AND BALLS PUZZLE.
- 16. THE DOUBLE-HEADED PUZZLE.
- 17. THE ROW OF HALFPENCE.
- 18. TYPOGRAPHICAL ADVICE.
- 19. THE LANDLORD MADE TO PAY.
- 20. FATHER AND SON.
- ANSWERS TO PUZZLES.
- 1. THE DIVIDED GARDEN.
- 2. THE VERTICAL LINE PUZZLE.
- 3. THE CARDBOARD PUZZLE.
- 4. THE BUTTON PUZZLE.
- 5. THE CIRCLE PUZZLE.
- 6. THE CROSS PUZZLE.
- 7. THREE-SQUARE PUZZLE.
- 8. CYLINDER PUZZLE.
- 9. THE NUNS.
- 10. THE DOG PUZZLE.
- 11. CUTTING OUT A CROSS.
- 12. ANOTHER CROSS PUZZLE.
- 13. THE FOUNTAIN PUZZLE.
- 14. THE CABINET-MAKER’S PUZZLE.
- 15. THE STRING AND BALLS PUZZLE.
- 16. THE DOUBLE-HEADED PUZZLE.
- 17. THE ROW OF HALFPENCE.
- 18. TYPOGRAPHICAL ADVICE.
- 19. THE LANDLORD MADE TO PAY.
- 20. FATHER AND SON.
- ANSWERS TO PUZZLES.
- SHOWS.
- PUNCH & JUDY
- FANTOCCINI
- PUNCH & JUDY
- FANTOCCINI
- POSTAGE STAMP COLLECTING, OR PHILATELY.
- TINSELLING.
- THE AMERICAN GAME OF BASE-BALL.
- RULES AND REGULATIONS ADOPTED BY THE NATIONAL ASSOCIATION OF BASE-BALL PLAYERS.
- THE GAME OF BASE-BALL.
- ON SCORING IN BASE-BALL.
- RULES AND REGULATIONS ADOPTED BY THE NATIONAL ASSOCIATION OF BASE-BALL PLAYERS.
- THE GAME OF BASE-BALL.
- ON SCORING IN BASE-BALL.
- AMERICAN BILLIARDS.
- THE CAROM.
- THE HAZARD.
- RULES OF THE AMERICAN FOUR BALL GAME, BY MICHAEL PHELAN, Esq.
- THE THREE-BALL CAROM GAME.
- THE CAROM.
- THE HAZARD.
- RULES OF THE AMERICAN FOUR BALL GAME, BY MICHAEL PHELAN, Esq.
- THE THREE-BALL CAROM GAME.
- THE CANADIAN GAME OF LA CROSSE.
- LAWS OF LA CROSSE.
- LAWS OF LA CROSSE.
- BAGATELLE.
- Transcriber’s Notes
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The Atlantic Monthly, Volume 07, No. 43, May, 1861 A Magazine of Literature, Art, and Politics
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