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Practical Mind-Reading A Course of Lessons on Thought-Transference, Telepathy, Mental-Currents, Mental Rapport, &c.

By William Walker Atkinson
Free
Book Description
Table of Contents
  • PRACTICAL MIND-READING
  • TABLE OF CONTENTS
  • LESSON I.
  • LESSON II.
    • THE CREERY EXPERIMENTS.
  • LESSON III.
  • LESSON IV.
    • GENERAL DIRECTIONS.
    • PRACTICE EXERCISE I. FINDING LOCATIONS.
    • PRACTICE EXERCISE II. FINDING LARGE OBJECTS.
    • PRACTICE EXERCISE III. FINDING SMALL OBJECTS.
    • PRACTICE EXERCISE IV. FINDING HIDDEN ARTICLES.
    • GENERAL REMARKS ON PRACTICE.
    • PREPARING FOR PUBLIC WORK.
  • LESSON V.
    • OPENING TALK.
    • CHOOSING THE TRANSMITTER.
    • INSTRUCTING THE TRANSMITTER.
    • BEGINNING THE TEST.
    • FINDING A LOCATION.
    • FINDING A PERSON.
    • FINDING A SMALL OBJECT.
    • FINDING A BOOK.
    • THE FLORAL TRIBUTE.
    • THE REUNITED COUPLE.
    • THE HIDDEN JEWELRY.
    • THE DISCOVERED COURSE.
    • REPLACING THE PIN.
    • THE THEFT DETECTED.
    • THE RECONSTRUCTED TABLEAU.
    • THE MURDER AND THE DETECTIVE.
    • THE RETURNED HATS.
    • THE LADY AND THE RING.
    • GENERAL ADVICE.
    • ABOUT TRANSMITTERS.
    • A WORD OF WARNING.
    • THE WIRE CONTACT.
    • THIRD PERSON INTERPOSED.
  • LESSON VI.
    • PRELIMINARIES.
    • DISCOVERING THE CARD.
    • THE CHECKER MOVE.
    • THE GAME OF CARDS.
    • THE MAPPED-OUT TRIP.
    • THE PACK OF CARDS.
    • THE CHOSEN WORD IN THE BOOK.
    • BLACKBOARD DEMONSTRATIONS.
    • DRAWING THE CHOSEN FIGURE.
    • THE LADY'S AGE.
    • THE BANK NOTE TEST.
    • THE WATCH NUMBER TEST.
    • THE GEOMETRICAL FIGURE TEST.
    • DRAWING PICTURES.
    • THE HIDDEN NAME.
    • THE UNDERLYING RULE.
    • THE "SIMPLER METHOD."
  • LESSON VII.
    • THE DRIVING FEAT.
    • THE COMBINATION LOCK FEAT.
    • THE OFFICE DETECTIVE FEAT.
    • THE POSTOFFICE FEAT.
    • THE FIRE-ALARM FEAT.
    • VARIATIONS.
    • "FAKE DEMONSTRATIONS" EXPOSED.
  • LESSON VIII.
    • THE FIRST STEPS.
    • DEMONSTRATIONS WITHOUT A TRANSMITTER.
    • EXERCISES FOR DEVELOPMENT.
    • REPRODUCING THE SPERRY FEATS.
    • THE WILLING GAME.
    • LONG DISTANCE EXPERIMENTS.
    • THE "AUTOMATIC WRITING" EXPERIMENTS.
    • THE STEAD EXPERIMENTS.
    • RAPPORT CONDITIONS.
    • THE BLACKBURN-SMITH EXPERIMENTS.
    • FINIS.
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