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Rethinking Gamification
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Description
Contents
Reviews
Language
English
ISBN
978-3-95796-000-9
Cover
Rethinking Gamification
Imprint
Contents
Introduction
Resetting Behaviour
Gamification and Governmentality
From Engagement to Life,or: How to do Things with Gamification?
How to Win Foursquare: Body and Space in a Gamified World
The Ludification of Culture
Replaying History
Predigital Precursors of Gamification
Making Points the Point: Towards a History of Ideas of Gamification
Reframing Context
Communicology, Apparatus, and Post-history: Vilém Flusser’s Concepts Applied to Video Games and Gamification
Gamification: Rethinking ‘Playing the Game’ with Jacques Henriot
To Play Against: Describing Competition in Gamification
Reclaiming Opposition
Counter-Gamification: Emerging Tactics and Practices Against the Rule of Numbers
Gamed Agencies: Affectively Modulating Our Screen- and App-Based Digital Futures
Remodelling Design
Why Fun Matters: in Search of Emergent Playful Experiences
Exploring the Endgame of Gamification
Eudaimonic Design, or: Six Invitations to Rethink Gamification
Appendix
Authors
Index
Acknowledgements
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