Playful Identities: The Ludification of Digital Media Cultures
Valerie Frissen
Playful Identities: The Ludification of Digital Media Cultures
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In this edited volume, eighteen scholars examine the increasing role of digital media technologies in identity construction through play. Going beyond computer games, this interdisciplinary collection argues that present-day play and games are not only appropriate metaphors for capturing postmodern human identities, but are in fact the means by which people create their identity. From discussions of World of Warcraft and Foursquare to digital cartographies, the combined essays form a groundbreaking volume that features the most recent insights in play and game studies, media research, and identity studies.

Language
English
ISBN
Unknown
Cover
Contents
1. Homo ludens 2.0: Play, media, and identity
Valerie Frissen, Sybille Lammes, Michiel de Lange, Jos de Mul & Joost Raessens
Part I – Play
Introduction to Part I
Valerie Frissen, Sybille Lammes, Michiel de Lange, Jos de Mul & Joost Raessens
2. Playland: Technology, self, and cultural transformation
Kenneth J. Gergen
3. Spiritual play: Encountering the sacred in World of Warcraft
Stef Aupers
4. Playful computer interaction
Daniel Cermak-Sassenrath
5. Playful identity in game design and open-ended play
Menno Deen, Ben Schouten & Tilde Bekker
6. Breaking reality: Exploring pervasive cheating in Foursquare1
René Glas
7. Playing with bits and bytes: The savage mind in the digital age
Valerie Frissen
Part II – Media
Introduction to Part II
Valerie Frissen, Sybille Lammes, Michiel de Lange, Jos de Mul & Joost Raessens
8. Location-based mobile games: Interfaces to urban spaces
Adriana de Souza e Silva & Jordan Frith
9. The playful use of mobile phones and its link to social cohesion
Rich Ling
10. Digital cartographies as playful practices
Sybille Lammes 
11. Ludic identities and the magic circle
Gordon Calleja
12. Play (for) time
Patrick Crogan
13. Playful identity politics: How refugee games affect the player’s identity
Joost Raessens
Part III – Identity
Introduction to Part III
Valerie Frissen, Sybille Lammes, Michiel de Lange, Jos de Mul & Joost Raessens
14. Playing out identities and emotions
Jeroen Jansz
15. Playing with others: The identity paradoxes of the web as social network
Jeroen Timmermans
16. New media, play, and social identities
Leopoldina Fortunati
17. Playing life in the metropolis: Mobile media and identity in Jakarta1
Michiel de Lange
18. The conflicts within the casual: The culture and identity of casual online play
Frans Mäyrä
19. Afterplay
Jos de Mul
About the authors
Index of Names
Index of Subjects
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