Keys to Play: Music as a Ludic Medium from Apollo to Nintendo
Roger Moseley
History
Keys to Play: Music as a Ludic Medium from Apollo to Nintendo
Free
Description
Contents
Reviews

How do keyboards make music playable? Drawing on theories of media, systems, and cultural techniques, Keys to Play spans Greek myth and contemporary Japanese digital games to chart a genealogy of musical play and its animation via improvisation, performance, and recreation. As a paradigmatic digital interface, the keyboard forms a field of play on which the book’s diverse objects of inquiry—from clavichords to PCs and eighteenth-century musical dice games to the latest rhythm-action titles—enter into analogical relations. Remapping the keyboard’s topography by way of Mozart and Super Mario, who head an expansive cast of historical and virtual actors, Keys to Play invites readers to unlock ludic dimensions of music that are at once old and new.

Keys to Play is full of novel ideas, provocative observations, and brilliant aperçus. Whether our interests lie in audiovisual media, aesthetics, performance, improvisation, compositional technique, notation, theory, or historiography, Moseley shows us how much the field at large has to gain from taking play seriously. In a word: stunning.” ALEXANDER REHDING, Harvard University

“Moseley’s game-changing book puts a new and versatile set of tools at our disposal. Wonderfully allusive and erudite, Keys to Play will open new horizons for music scholars of all kinds.” ELISABETH LE GUIN, University of California, Los Angeles“

A dazzling and daring book: an intellectual symphony, a virtuosic boss run, a vigorous expedition in media-musical archaeology, and an exquisite love letter to the vitality of interdisciplinary play.” WILLIAM CHENG, author of Sound Play: Video Games and the Musical Imagination

Keys to Play offers a new approach to central episodes in the narrative of European art music refracted through histories of the keyboard, digital games, and improvisation. It is at once provocative, bracing and, yes, profoundly playful.” BENJAMIN WALTON, University of Cambridge

ROGER MOSELEY is Assistant Professor of Music at Cornell University.

Language
English
ISBN
9780520965096
Cover
Title Page
Contents
Acknowledgments
Prelude: Press Any Key to Start
Part I. Fields And Interfaces Of Musical Play
Key 1. Ludomusicality
1–1 Orders of Play
1–2 Beyond Work and Play
1–3 The Sound of Gunplay
1–4 Bits and Beats
1–5 Playing Undead
Key 2. Digital Analogies
2–1 Apollo 1, Marsyas 0
2–2 Notes on Keys
2–3 Interface Values
2–4 (Key)board Games and Temperamental Tactics
2–5 Tristan’s Chord, Schoenberg’s Voice
Part II. Play By Play: Improvisation, Performance, Recreation
Key 3. The Emergence of Musical Play
3–1 Unforeheard Circumstances
3–2 Pantomimes and Partimenti
3–3 From Black Box to Glassy Shell
3–4 The Case of Winkel’s Componium
3–5 The Invisible Thumb on the Scale
Key 4. High Scores: WAM vs. LVB
4–1 Unsettled Scores
4–2 Mozart’s Two-Player Games
4–3 Concerted Action
4–4 Mozart and Mario Play the Field
4–5 Beethoven’s Recursive Feedback Loops
Key 5. Play Again?
5–1 Nintendo’s Brand of Ludomusicality
5–2 Analogous Digitalities
5–3 The Ludomusical Emergence of Toshio Iwai
5–4 High Scores: Nodame Cantabile
5–5 Replay: A Cento
Notes
Bibliography
Ludography
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