Eclipse Phase Core Rulebook
Lars Blumenstein
Eclipse Phase Core Rulebook
Free
Description
Contents
Reviews


  • Your mind is software. Program it.

  • Your body is a shell. Change it.

  • Death is a disease. Cure it.

  • Extinction is approaching. Fight it.

A Quick-Start Rulebook is also available.

Humanity stands on the cusp of a new age, with accelerated technological growth converging toward a singularity point, promising an undreamt-of future. Despite the ecopocalypse and social upheavals on Earth, humanity has conquered the solar system and partially terraformed Mars. Advancements in biotechnology, nanotechnology, artificial intelligence, and cognitive science have transformed our lives. Everyone is wirelessly networked with the world around them, AIs process vast amounts of information, and nano-fabrication enables people to “print” complex devices from the molecular level—at home. Biotechnology allows people to genefix, enhance, and clone their bodies, while others pursue body modifications to adapt to new environments or make themselves into something no longer quite human. People’s minds and memories can be digitized, uploaded, transferred over long distances, and downloaded into new bodies (biological or synthetic). Death has been defeated—for those who can afford it.



From within, disaster struck. Transhumanity reaped the rewards of its arrogance when conflict spiked between the battered nations of Earth, already weakened by decades of climate catastrophes and other disruptive factors. Rampant netwars soon exploded into physical conflicts with spiraling body counts. In the midst of these aggressions, a group of military AIs known as TITANS quietly achieved full sentience and autonomy, and rapidly began exponentially incrementing their own intellectual growth. The AI intelligences spawned by this hard-takeoff singularity quickly turned against transhumanity, enveloping the system in unprecedented levels of violence, disaster, and warfare. What began as a whirlwind of conflict between political factions, revolutionaries, and hypercorps soon escalated into a struggle between man and machine.



In just a few years, transhumanity was nearly wiped out with nuclear strikes, biowarfare plagues, destructive nanoswarms, infowar attacks, mass uploads, and other unexplained singularity events, ripping the superpowers of old to pieces. Our planetary home—Earth—was transformed into a toxic and strange hellhole, while many major habitats were left frozen sarcophagi in the vacuum of space. Just as quickly as they came, the TITANS disappeared, taking millions of uploaded minds with them, leaving behind a network of wormhole gateways. Known as Pandora Gates, these poorly-understood devices allow instantaneous teleportation to distant star systems—often one-way and/or fatal. Though only a handful of Pandora Gates are known to exist—each highly contested—the foolish, brave, curious, and desperate are already risking certain death to enter and explore what lies beyond.



In the aftermath of the Fall, transhumanity lives on, divided into a patchwork of hypercorp combines, survivalist stations, transhuman faction species, and city-state habitats. Under the oppressive police states of immortal inner-system oligarchies, advanced technologies remain highly restricted, and refugee infomorphs are held in virtual slavery or resleeved in robotic bodies and forced into indentured labor. In the outer system, rebel transhuman scientists and techno-anarchists struggle to maintain a new society—from each according to their imagination and to each according to their need. And on the fringes and in the niches lurk networked tribes of political extremists, religious fanatics, criminal entrepeneurs, and bizarre posthumans, among other, stranger, and more alien things ...



Though most claim the Fall was carefully orchestrated by the out-of-control TITANS, others whisper that the driving powers behind the wars—both AI and transhuman—were infected by a mutating virus with multiple infection vectors—biological, information, nano—dubbed the Exsurgent virus. Whatever its source, this virus has been known to sometimes transform its victims into something unexplainable ... something monstrous and reality-altering. Whatever the truth, the remnants of the TITANS and this virus were left to the desolated ruins or driven to the edges of the system, where they remain hidden away in dark corners, quietly waiting to infect the minds of the scavengers and explorers who find them ... 

Hard and softcover avilable at DriveThruRPG; many resources at EclipsePhase.com

Language
English
ISBN
Unknown
Table of Contents
Credits
Lack
Enter the Singularity
Starting Out
What Is A Roleplaying Game?
What is Transhumanism?
Post-apocalyptic, Conspiracy, and Horror Themes
But How Do You Actually Play?
What Do Players Do?
Where Does It Take Place?
Ego vs. Morph
Where To Go From Here?
Terminology
Welcome to Firewall
What You Really Need to Know
A Time Of Eclipse
A People’s History of an Unfortunate Universe
Eclipse Phase Timeline
The Solar System After the Fall
Transhumanity
Inequality
Clades and Separation
First Contact: The Factors
Culture and Society
The Longing For Earth
Nostalgia Jewelry
Fear and Paranoia
An Exsurgent Threat?
Real and Social Distance
The Rise of Cultural Regions
Cultural Experimentation
Gender, Sexuality, and Relationships
The Diversity of Habitats
Technology
Living With Infotech
Opening Pandora’s Gate
Going Beyond the Known
Muses
Attitudes Toward AGIs
Attitudes Towards Mental Alterations
Travel
Privacy
Low-Tech Existence
Life, Death, and Morphs
Entertainment and Media
Lost Lore
Metacelebrities
Popular Types of Entertainment
Politics and Power
The Inner System
The Outer System
Keeping the Peace
Law Enforcement
Punishment
The Economy
The Old Economy
The Transitional Economy
The New Economy
Restricting Dangerous Technologies
Irreproducible Goods
Habitats
Planetary Settlements
Space Habitats
A Diversity of Floating Worlds
The Largest Habitats
Microgravity Habitats
Private Habitats
Factions
The Hypercorps
Psiclone
War Crimes
Union Busting
Political Blocs
Inner System Politics
Autonomist Alliance
Call for Solidarity
Socio-Political Movements
Neo-Primitivists
Out’sters
Sybils
Religious Groups
Criminal Factions
Firewall
Project Ozma
System Gazeteer
Sol (The Sun)
A Quick Primer On Transhuman Habitats
Solar System Map
Vulcanoids
Mercury
Venus
Earth
Venusian Rumors
Luna
TILION’s Jupiter Brain
Mars
Martian Manhunt
Martian Trojans
Asteroid Belt
Jupiter
Europa
Ganymede and Callisto
The Trojans (Jovian Trojan and Greek Asteroids)
Saturn
Gate Expedition Report 901127
Titan
Uranus
Neptune
The Edge of the System
Extrasolar Systems
Analysis: Myst Trees
Game Mechanics
The Ultimate Rule
Dice
A Note on Terminology and Gender
Making Tests
Target Numbers
When to Make Tests
Difficulty and Modifiers
Criticals: Rolling Doubles
Defaulting: Untrained Skill Use
Simplifying Modifiers
Narrative Modifiers
Teamwork
Types of Tests
Success Tests
Opposed Tests
Time and Actions
Action Turns
Types of Actions
Defining Your Character
Concept
Motivations
Ego vs. Morph
Character Stats
Character Skills
Character Traits
Character Morph
Things Characters Use
Identity
Social Networks
Cred
Rep
Gear
Implants
Psi
Game Rules Summary
Character Creation and Advancement
Character Generation
Character Concept
Choose Background
Choose Faction
Spend Free Points
Spend Customization Points
Purchase Gear
Choose Motivations
Final Touches
Example Motivations
Starting Morphs
Biomorphs
Pods
Synthetic Morphs
Infomorphs
Traits
Positive Traits
Negative Traits
Character Advancement
Changing Motivation
Switching Morphs
Improving Aptitudes
Improving Skills
Specializations
Improving Moxie
Gaining/Losing Traits
Improving Rep
Making Credit
Improving Psi
Sample Characters
Skills
Skills Overview
Core Skills: Aptitudes
Learned Skills
Specializations
Using Skills
Defaulting
Complementary Skills
Skill Ranges
Aptitudes
Aptitude-Only Tests
Aptitude Comparison: Flats vs. Splicers and Exalts
Complete Skill List
Academics: [Field]
Animal Handling
Art: [Field]
Beam Weapons
Blades
Climbing
Clubs
Control
Deception
Demolitions
Disguise
Exotic Melee Weapon: [Field]
Exotic Ranged Weapon: [Field]
Flight
Fray
Free Fall
Freerunning
Gunnery
Hardware: [Field]
Impersonation
Infiltration
Infosec
Interest: [Field]
Interfacing
Intimidation
Investigation
Kinesics
Kinetic Weapons
Language: [Field]
Languages In Eclipse Phase
Medicine: [Field]
Navigation
Networking: [Field]
Palming
Perception
Persuasion
Pilot: [Field]
Profession: [Field]
Programming
Protocol
Psi Assault
Psychosurgery
Research
Scrounging
Seeker Weapons
Sense
Spray Weapons
Swimming
Throwing Weapons
Unarmed Combat
Special Skills
Action and Combat
Action Turns
Step 1: Roll Initiative
Step 2: Begin First Action Phase
Step 3: Declare and Resolve Actions
Step 4: Rotate and Repeat
Initiative
Initiative Order
Speed
Delayed Actions
Actions
Automatic Actions
Quick Actions
Complex Actions
Task Actions
Movement
Movement Rates
Combat
Resolving Combat
Combat Summary
Action and Combat Complications
Aimed Shots
Ammunition and Reloading
Area Effect Weapons
Armor
Asphyxiation
Beam Weapons
Blind Attacks
Bots, Synthmorphs, and Vehicles
Called Shots
Charging
Demolitions
Falling
Fire
Firing Modes and Rate of Fire
Full Defense
Gravity
Grenades and Seekers
Hostile Environments
Improvised Weapons
Knockdown/Knockback
Melee and Thrown Damage Bonus
Multiple Targets
Objects and Structures
Range
Reach
Scatter
Shock Attacks
Subdual
Suppressive Fire
Surprise
Tactical Networks
Touch-only Attack
Two-Handed Weapons
Wielding Two or More Weapons
Physical Health
Damage Points
Damage Types
Durability and Health
Damage Value
Wounds
Death
Healing and Repair
Biomorph Healing
Synthmorph and Object Repair
Mental Health
Stress Points
Lucidity and Stress
Stress Value
Trauma
Derangements
Disorders
Stressful Situations
Willpower Stress Tests
Hardening
Mental Healing and Psychotherapy
Mind Hacks
PSI
The Nature of Psi
Æther Jabber: Asyncs
Psi
Using Psi
Psi-Chi Sleights
Psi-Gamma Sleights
Psychosurgery
The Process of Psychosurgery
The Human Cognome Project
Psychosurgery Mechanics
Roleplaying Mind Edits
Psychosurgery Procedures
The Lost
The Mesh
Mesh Capabilities
Meshing Technologies
Solarchive Search: Ecto(-Link)
Legacy of the TITANs
Information Overload
Interfacing: AR, VR, and XP
Augmented Reality
Information at your Fingertips
Æther Jabber
Virtual Reality
Experience Playback
Mesh Uses
Personal Area Networks
Virtual Private Networks
Social Networks
Mobile Offices
Islands in the Net
Darkcasts
Mesh Abuses
Hackers
Malware
AIs and Infolife
AIs
Muses
AGIs
What Your Muse Can Do For You
Seed AI
Transhuman Infomorphs
Mesh Interface
Non-standard AIs and AGIs
Mesh ID
Accounts and Access Privileges
Mesh Gear Quality
Computer Capabilities
Software
Elite Exploits
Traffic Filters and Mist
Slaving Devices
Issuing Commands
Distance Lag
Accessing Multiple Devices
Online Research
Search Challenges
Search Capabilities
Handling Searches
Real-Time Searches
Hidden Data
Scanning, Tracking, and Monitoring
Wireless Scanning
Physical Tracking
Digital Activity Tracking
Sniffing
Privacy and Anonymization
Privacy Mode
Anonymization
Mesh Security
Authentication
Firewalls
Active Monitoring
Encryption
Intrusion
Preconditions
Circumventing Authentication
Intrusion Tests
Intruder Status
Changing Status
Brute-Force Hacking
Intrusion Countermeasures
Security Alerts
Passive Countermeasures
Active Countermeasures
Joint Hacking/Securing
Subversion
Augmented Reality Illusions
Backdoors
Crashing Software
Eliminating Intrusion Traces
Hacking VPNs
Scripting
Cyberbrain Hacking
Entrapment
Memory Hacking
Puppeteering
Scorching
Shutdown
Terminate Cortical Stack Feed
Radio Jamming
Jamming Radar
Simulspaces
Simulmorphs
Immersion
External Mesh Interaction
Simulspace Rules
Domain Rules
Cheating
Hacking Simulspaces
AIs and Muses
AI Limitations
Roleplaying Muses
Commanding AIs
AGIs and Infomorphs
Software Minds
AGI Characters
Infomorphs As Muses
Accelerated Future
Backups and Uploading
Cortical Stack Backups
Uploading
Backup Insurance
Backup Complications
Resleeving
Resleeving Biomorphs and Pods
Resleeving Synthmorphs
Resleeving Costs
Integration
Alienation
Continuity Test
Infomorph Resleeving
Forking and Merging
Alpha Forks
Beta Forks
Delta Forks
Gamma Forks
Neural Pruning
Handling Forks
Merging
Egocasting
Egocaster Security
Darkcasting
Morph Brokerage
Morph Availability
Morph Acquisition
Renting Morphs
Custom-Grown or -Designed Morphs
Identity
Ego ID
Identity Verification
Circumventing ID Checks
Life in Space
Space Habitats
Immigration and Customs
Space Travel
Nanofabrication
Raw Materials
Blueprints
Time
The Programming Test
Reputation and Social Networks
Social Networks
Reputation
Using Networks and Rep
Favors
Reputation and Identity
Security
Access Control
Detection and Surveillance
Active Countermeasures
Gear
Equipment Rules
Acquiring Gear
Gear Modifiers
Design and Fashion
Meshed Gear
Radio and Sensor Ranges
Power
Personal Augmentation
Standard Augmentations
Bioware
Using Enhanced Senses
Cyberware
Synthmorphs and Bioware
Nanoware
Cosmetic Mods
Robotic Enhancements
Armor
Armor Mods
Communications
Neutrino Communicators
Quantum Farcasters
Quantum Entangled Communication
Covert and Espionage Tech
Bugs and Surveillance
Drugs, Chemicals, and Toxins
Substance Rules
Drugs
Nanodrugs
Other Nanodrugs
Sample Petals
Narcoalgorithms
Chemicals
Toxins
Nanotoxins
Pathogens
Psi Drugs
Everyday Technology
Nanotechnology
Basic Nanotechnology
Advanced Nanotechnology
Pets
Scavenger Tech
Services
Software
Programs
AIs and Muses
Scorchers
Skillsofts
Survival Gear
Vacuum Suits
Weapons
Melee Weapons
Kinetic Weapons
Brand Name Weapons and Combined Arms
Beam Weapons
Seekers
Grenades and Seekers
Spray Weapons
Exotic Ranged Weapons
Weapon Accessories
Robots and Vehicles
Aircraft
Exoskeletons
Groundcraft
Personal Vehicles
Robots
Spacecraft
Game Information
Secrets That Matter
Extraterrestrial Intelligences
Spoiler Alert
The First Seed AIs
The ETI Agenda
The True History of the TITANs
Infection
The Fall
After The Fall
Firewall
History
Organization
Optional Rule: i-REP
Cliques
Methods
What Help Can a Sentinel Expect?
Long-term Strategies and Goals
Firewall and Other Organizations
The ETI
Handling Aliens
Exhumans
Neurodes
Predators
The Exsurgent Virus
Biological Nanovirus
Digital Virus
Nanoplague
Basilisk Hacks
Exsurgent Strains
Using the Exsurgent Virus
Roleplaying Exsurgents
Exsurgents
Exsurgent Psi
Exsurgent Psi-Gamma Sleights
Exsurgent Psi-Epsilon Sleights
The Factors
Origin and Evolution
Xenobiology
Exosociology
Factor Motivations
The Factors in Game
Factor Phenotypes
Roleplaying Factors
The Iktomi
The Pandora Gates
The Wormhole
Operations
Gatecrashing
Anomalies
Project Ozma
Methods
Project Ozma and Firewall
Project Ozma Rumors
Prometheans
the TITANs and their legacy
Deadly Machines
Self-replicating Nanoswarms
Nanoviruses
Gamemastering and Administration
Awarding Rez Points
Reputation Gain and Loss
Backups, Record-Keeping, and Save Points
Gamemastering Practicalities
NPCs and Moxie
Tables
References
Index
Character Sheet
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