Eclipse Phase Core Rulebook
Free

Eclipse Phase Core Rulebook

By Lars Blumenstein
Free
Book Description

Your mind is software. Program it.
Your body is a shell. Change it.
Death is a disease. Cure it.
Extinction is approaching. Fight it.

A Quick-Start Rulebook is also available.

Humanity stands on the cusp of a new age, with accelerated technological growth converging toward a singularity point, promising an undreamt-of future. Despite the ecopocalypse and social upheavals on Earth, humanity has conquered the solar system and partially terraformed Mars. Advancements in biotechnology, nanotechnology, artificial intelligence, and cognitive science have transformed our lives. Everyone is wirelessly networked with the world around them, AIs process vast amounts of information, and nano-fabrication enables people to “print” complex devices from the molecular level—at home. Biotechnology allows people to genefix, enhance, and clone their bodies, while others pursue body modifications to adapt to new environments or make themselves into something no longer quite human. People’s minds and memories can be digitized, uploaded, transferred over long distances, and downloaded into new bodies (biological or synthetic). Death has been defeated—for those who can afford it.

From within, disaster struck. Transhumanity reaped the rewards of its arrogance when conflict spiked between the battered nations of Earth, already weakened by decades of climate catastrophes and other disruptive factors. Rampant netwars soon exploded into physical conflicts with spiraling body counts. In the midst of these aggressions, a group of military AIs known as TITANS quietly achieved full sentience and autonomy, and rapidly began exponentially incrementing their own intellectual growth. The AI intelligences spawned by this hard-takeoff singularity quickly turned against transhumanity, enveloping the system in unprecedented levels of violence, disaster, and warfare. What began as a whirlwind of conflict between political factions, revolutionaries, and hypercorps soon escalated into a struggle between man and machine.

In just a few years, transhumanity was nearly wiped out with nuclear strikes, biowarfare plagues, destructive nanoswarms, infowar attacks, mass uploads, and other unexplained singularity events, ripping the superpowers of old to pieces. Our planetary home—Earth—was transformed into a toxic and strange hellhole, while many major habitats were left frozen sarcophagi in the vacuum of space. Just as quickly as they came, the TITANS disappeared, taking millions of uploaded minds with them, leaving behind a network of wormhole gateways. Known as Pandora Gates, these poorly-understood devices allow instantaneous teleportation to distant star systems—often one-way and/or fatal. Though only a handful of Pandora Gates are known to exist—each highly contested—the foolish, brave, curious, and desperate are already risking certain death to enter and explore what lies beyond.

In the aftermath of the Fall, transhumanity lives on, divided into a patchwork of hypercorp combines, survivalist stations, transhuman faction species, and city-state habitats. Under the oppressive police states of immortal inner-system oligarchies, advanced technologies remain highly restricted, and refugee infomorphs are held in virtual slavery or resleeved in robotic bodies and forced into indentured labor. In the outer system, rebel transhuman scientists and techno-anarchists struggle to maintain a new society—from each according to their imagination and to each according to their need. And on the fringes and in the niches lurk networked tribes of political extremists, religious fanatics, criminal entrepeneurs, and bizarre posthumans, among other, stranger, and more alien things ...

Though most claim the Fall was carefully orchestrated by the out-of-control TITANS, others whisper that the driving powers behind the wars—both AI and transhuman—were infected by a mutating virus with multiple infection vectors—biological, information, nano—dubbed the Exsurgent virus. Whatever its source, this virus has been known to sometimes transform its victims into something unexplainable ... something monstrous and reality-altering. Whatever the truth, the remnants of the TITANS and this virus were left to the desolated ruins or driven to the edges of the system, where they remain hidden away in dark corners, quietly waiting to infect the minds of the scavengers and explorers who find them ... 

Hard and softcover avilable at DriveThruRPG; many resources at EclipsePhase.com

Table of Contents
  • Table of Contents
  • Credits
  • Lack
  • Enter the Singularity
    • Starting Out
      • What Is A Roleplaying Game?
      • What is Transhumanism?
      • Post-apocalyptic, Conspiracy, and Horror Themes
      • But How Do You Actually Play?
      • What Do Players Do?
      • Where Does It Take Place?
      • Ego vs. Morph
      • Where To Go From Here?
    • Terminology
      • Welcome to Firewall
      • What You Really Need to Know
  • A Time Of Eclipse
    • A People’s History of an Unfortunate Universe
      • Eclipse Phase Timeline
    • The Solar System After the Fall
    • Transhumanity
      • Inequality
      • Clades and Separation
      • First Contact: The Factors
    • Culture and Society
      • The Longing For Earth
      • Nostalgia Jewelry
      • Fear and Paranoia
      • An Exsurgent Threat?
      • Real and Social Distance
      • The Rise of Cultural Regions
      • Cultural Experimentation
      • Gender, Sexuality, and Relationships
      • The Diversity of Habitats
    • Technology
      • Living With Infotech
      • Opening Pandora’s Gate
      • Going Beyond the Known
      • Muses
      • Attitudes Toward AGIs
      • Attitudes Towards Mental Alterations
      • Travel
      • Privacy
      • Low-Tech Existence
      • Life, Death, and Morphs
      • Entertainment and Media
      • Lost Lore
      • Metacelebrities
      • Popular Types of Entertainment
    • Politics and Power
      • The Inner System
      • The Outer System
    • Keeping the Peace
      • Law Enforcement
      • Punishment
    • The Economy
      • The Old Economy
      • The Transitional Economy
      • The New Economy
      • Restricting Dangerous Technologies
      • Irreproducible Goods
    • Habitats
      • Planetary Settlements
      • Space Habitats
      • A Diversity of Floating Worlds
      • The Largest Habitats
      • Microgravity Habitats
      • Private Habitats
    • Factions
      • The Hypercorps
      • Psiclone
      • War Crimes
      • Union Busting
      • Political Blocs
      • Inner System Politics
      • Autonomist Alliance
      • Call for Solidarity
      • Socio-Political Movements
      • Neo-Primitivists
      • Out’sters
      • Sybils
      • Religious Groups
      • Criminal Factions
      • Firewall
      • Project Ozma
    • System Gazeteer
      • Sol (The Sun)
      • A Quick Primer On Transhuman Habitats
      • Solar System Map
      • Vulcanoids
      • Mercury
      • Venus
      • Earth
      • Venusian Rumors
      • Luna
      • TILION’s Jupiter Brain
      • Mars
      • Martian Manhunt
      • Martian Trojans
      • Asteroid Belt
      • Jupiter
      • Europa
      • Ganymede and Callisto
      • The Trojans (Jovian Trojan and Greek Asteroids)
      • Saturn
      • Gate Expedition Report 901127
      • Titan
      • Uranus
      • Neptune
      • The Edge of the System
      • Extrasolar Systems
      • Analysis: Myst Trees
  • Game Mechanics
    • The Ultimate Rule
      • Dice
      • A Note on Terminology and Gender
      • Making Tests
      • Target Numbers
      • When to Make Tests
      • Difficulty and Modifiers
      • Criticals: Rolling Doubles
      • Defaulting: Untrained Skill Use
      • Simplifying Modifiers
      • Narrative Modifiers
      • Teamwork
    • Types of Tests
      • Success Tests
      • Opposed Tests
    • Time and Actions
      • Action Turns
      • Types of Actions
    • Defining Your Character
      • Concept
      • Motivations
      • Ego vs. Morph
      • Character Stats
      • Character Skills
      • Character Traits
      • Character Morph
    • Things Characters Use
      • Identity
      • Social Networks
      • Cred
      • Rep
      • Gear
      • Implants
      • Psi
      • Game Rules Summary
  • Character Creation and Advancement
    • Character Generation
      • Character Concept
      • Choose Background
      • Choose Faction
      • Spend Free Points
      • Spend Customization Points
      • Purchase Gear
      • Choose Motivations
      • Final Touches
      • Example Motivations
    • Starting Morphs
      • Biomorphs
      • Pods
      • Synthetic Morphs
      • Infomorphs
    • Traits
      • Positive Traits
      • Negative Traits
    • Character Advancement
      • Changing Motivation
      • Switching Morphs
      • Improving Aptitudes
      • Improving Skills
      • Specializations
      • Improving Moxie
      • Gaining/Losing Traits
      • Improving Rep
      • Making Credit
      • Improving Psi
  • Sample Characters
  • Skills
    • Skills Overview
      • Core Skills: Aptitudes
      • Learned Skills
      • Specializations
    • Using Skills
      • Defaulting
      • Complementary Skills
      • Skill Ranges
    • Aptitudes
      • Aptitude-Only Tests
      • Aptitude Comparison: Flats vs. Splicers and Exalts
    • Complete Skill List
      • Academics: [Field]
      • Animal Handling
      • Art: [Field]
      • Beam Weapons
      • Blades
      • Climbing
      • Clubs
      • Control
      • Deception
      • Demolitions
      • Disguise
      • Exotic Melee Weapon: [Field]
      • Exotic Ranged Weapon: [Field]
      • Flight
      • Fray
      • Free Fall
      • Freerunning
      • Gunnery
      • Hardware: [Field]
      • Impersonation
      • Infiltration
      • Infosec
      • Interest: [Field]
      • Interfacing
      • Intimidation
      • Investigation
      • Kinesics
      • Kinetic Weapons
      • Language: [Field]
      • Languages In Eclipse Phase
      • Medicine: [Field]
      • Navigation
      • Networking: [Field]
      • Palming
      • Perception
      • Persuasion
      • Pilot: [Field]
      • Profession: [Field]
      • Programming
      • Protocol
      • Psi Assault
      • Psychosurgery
      • Research
      • Scrounging
      • Seeker Weapons
      • Sense
      • Spray Weapons
      • Swimming
      • Throwing Weapons
      • Unarmed Combat
    • Special Skills
  • Action and Combat
    • Action Turns
      • Step 1: Roll Initiative
      • Step 2: Begin First Action Phase
      • Step 3: Declare and Resolve Actions
      • Step 4: Rotate and Repeat
    • Initiative
      • Initiative Order
      • Speed
      • Delayed Actions
    • Actions
      • Automatic Actions
      • Quick Actions
      • Complex Actions
      • Task Actions
    • Movement
      • Movement Rates
    • Combat
      • Resolving Combat
      • Combat Summary
    • Action and Combat Complications
      • Aimed Shots
      • Ammunition and Reloading
      • Area Effect Weapons
      • Armor
      • Asphyxiation
      • Beam Weapons
      • Blind Attacks
      • Bots, Synthmorphs, and Vehicles
      • Called Shots
      • Charging
      • Demolitions
      • Falling
      • Fire
      • Firing Modes and Rate of Fire
      • Full Defense
      • Gravity
      • Grenades and Seekers
      • Hostile Environments
      • Improvised Weapons
      • Knockdown/Knockback
      • Melee and Thrown Damage Bonus
      • Multiple Targets
      • Objects and Structures
      • Range
      • Reach
      • Scatter
      • Shock Attacks
      • Subdual
      • Suppressive Fire
      • Surprise
      • Tactical Networks
      • Touch-only Attack
      • Two-Handed Weapons
      • Wielding Two or More Weapons
    • Physical Health
      • Damage Points
      • Damage Types
      • Durability and Health
      • Damage Value
      • Wounds
      • Death
    • Healing and Repair
      • Biomorph Healing
      • Synthmorph and Object Repair
    • Mental Health
      • Stress Points
      • Lucidity and Stress
      • Stress Value
      • Trauma
      • Derangements
      • Disorders
      • Stressful Situations
      • Willpower Stress Tests
      • Hardening
      • Mental Healing and Psychotherapy
  • Mind Hacks
    • PSI
      • The Nature of Psi
      • Æther Jabber: Asyncs
    • Psi
      • Using Psi
      • Psi-Chi Sleights
      • Psi-Gamma Sleights
    • Psychosurgery
      • The Process of Psychosurgery
      • The Human Cognome Project
      • Psychosurgery Mechanics
      • Roleplaying Mind Edits
      • Psychosurgery Procedures
      • The Lost
  • The Mesh
    • Mesh Capabilities
      • Meshing Technologies
      • Solarchive Search: Ecto(-Link)
      • Legacy of the TITANs
      • Information Overload
    • Interfacing: AR, VR, and XP
      • Augmented Reality
      • Information at your Fingertips
      • Æther Jabber
      • Virtual Reality
      • Experience Playback
    • Mesh Uses
      • Personal Area Networks
      • Virtual Private Networks
      • Social Networks
      • Mobile Offices
    • Islands in the Net
      • Darkcasts
    • Mesh Abuses
      • Hackers
      • Malware
    • AIs and Infolife
      • AIs
      • Muses
      • AGIs
      • What Your Muse Can Do For You
      • Seed AI
      • Transhuman Infomorphs
      • Mesh Interface
      • Non-standard AIs and AGIs
      • Mesh ID
      • Accounts and Access Privileges
      • Mesh Gear Quality
      • Computer Capabilities
      • Software
      • Elite Exploits
      • Traffic Filters and Mist
      • Slaving Devices
      • Issuing Commands
      • Distance Lag
      • Accessing Multiple Devices
    • Online Research
      • Search Challenges
      • Search Capabilities
      • Handling Searches
      • Real-Time Searches
      • Hidden Data
    • Scanning, Tracking, and Monitoring
      • Wireless Scanning
      • Physical Tracking
      • Digital Activity Tracking
      • Sniffing
    • Privacy and Anonymization
      • Privacy Mode
      • Anonymization
    • Mesh Security
      • Authentication
      • Firewalls
      • Active Monitoring
      • Encryption
    • Intrusion
      • Preconditions
      • Circumventing Authentication
      • Intrusion Tests
      • Intruder Status
      • Changing Status
      • Brute-Force Hacking
    • Intrusion Countermeasures
      • Security Alerts
      • Passive Countermeasures
      • Active Countermeasures
      • Joint Hacking/Securing
    • Subversion
      • Augmented Reality Illusions
      • Backdoors
      • Crashing Software
      • Eliminating Intrusion Traces
      • Hacking VPNs
      • Scripting
    • Cyberbrain Hacking
      • Entrapment
      • Memory Hacking
      • Puppeteering
      • Scorching
      • Shutdown
      • Terminate Cortical Stack Feed
    • Radio Jamming
      • Jamming Radar
    • Simulspaces
      • Simulmorphs
      • Immersion
      • External Mesh Interaction
      • Simulspace Rules
      • Domain Rules
      • Cheating
      • Hacking Simulspaces
    • AIs and Muses
      • AI Limitations
      • Roleplaying Muses
      • Commanding AIs
    • AGIs and Infomorphs
      • Software Minds
      • AGI Characters
      • Infomorphs As Muses
  • Accelerated Future
    • Backups and Uploading
      • Cortical Stack Backups
      • Uploading
      • Backup Insurance
      • Backup Complications
    • Resleeving
      • Resleeving Biomorphs and Pods
      • Resleeving Synthmorphs
      • Resleeving Costs
      • Integration
      • Alienation
      • Continuity Test
      • Infomorph Resleeving
    • Forking and Merging
      • Alpha Forks
      • Beta Forks
      • Delta Forks
      • Gamma Forks
      • Neural Pruning
      • Handling Forks
      • Merging
    • Egocasting
      • Egocaster Security
      • Darkcasting
    • Morph Brokerage
      • Morph Availability
      • Morph Acquisition
      • Renting Morphs
      • Custom-Grown or -Designed Morphs
    • Identity
      • Ego ID
      • Identity Verification
      • Circumventing ID Checks
    • Life in Space
      • Space Habitats
      • Immigration and Customs
      • Space Travel
    • Nanofabrication
      • Raw Materials
      • Blueprints
      • Time
      • The Programming Test
    • Reputation and Social Networks
      • Social Networks
      • Reputation
      • Using Networks and Rep
      • Favors
      • Reputation and Identity
    • Security
      • Access Control
      • Detection and Surveillance
      • Active Countermeasures
  • Gear
    • Equipment Rules
      • Acquiring Gear
      • Gear Modifiers
      • Design and Fashion
    • Meshed Gear
      • Radio and Sensor Ranges
      • Power
    • Personal Augmentation
      • Standard Augmentations
      • Bioware
      • Using Enhanced Senses
      • Cyberware
      • Synthmorphs and Bioware
      • Nanoware
      • Cosmetic Mods
      • Robotic Enhancements
    • Armor
      • Armor Mods
    • Communications
      • Neutrino Communicators
      • Quantum Farcasters
      • Quantum Entangled Communication
    • Covert and Espionage Tech
      • Bugs and Surveillance
    • Drugs, Chemicals, and Toxins
      • Substance Rules
      • Drugs
      • Nanodrugs
      • Other Nanodrugs
      • Sample Petals
      • Narcoalgorithms
      • Chemicals
      • Toxins
      • Nanotoxins
      • Pathogens
      • Psi Drugs
    • Everyday Technology
    • Nanotechnology
      • Basic Nanotechnology
      • Advanced Nanotechnology
    • Pets
    • Scavenger Tech
    • Services
    • Software
      • Programs
      • AIs and Muses
      • Scorchers
      • Skillsofts
    • Survival Gear
      • Vacuum Suits
    • Weapons
      • Melee Weapons
      • Kinetic Weapons
      • Brand Name Weapons and Combined Arms
      • Beam Weapons
      • Seekers
      • Grenades and Seekers
      • Spray Weapons
      • Exotic Ranged Weapons
      • Weapon Accessories
    • Robots and Vehicles
      • Aircraft
      • Exoskeletons
      • Groundcraft
      • Personal Vehicles
      • Robots
      • Spacecraft
  • Game Information
    • Secrets That Matter
      • Extraterrestrial Intelligences
      • Spoiler Alert
      • The First Seed AIs
      • The ETI Agenda
      • The True History of the TITANs
      • Infection
      • The Fall
      • After The Fall
    • Firewall
      • History
      • Organization
      • Optional Rule: i-REP
      • Cliques
      • Methods
      • What Help Can a Sentinel Expect?
      • Long-term Strategies and Goals
      • Firewall and Other Organizations
    • The ETI
      • Handling Aliens
    • Exhumans
      • Neurodes
      • Predators
    • The Exsurgent Virus
      • Biological Nanovirus
      • Digital Virus
      • Nanoplague
      • Basilisk Hacks
      • Exsurgent Strains
      • Using the Exsurgent Virus
      • Roleplaying Exsurgents
      • Exsurgents
      • Exsurgent Psi
      • Exsurgent Psi-Gamma Sleights
      • Exsurgent Psi-Epsilon Sleights
    • The Factors
      • Origin and Evolution
      • Xenobiology
      • Exosociology
      • Factor Motivations
      • The Factors in Game
      • Factor Phenotypes
      • Roleplaying Factors
    • The Iktomi
    • The Pandora Gates
      • The Wormhole
      • Operations
      • Gatecrashing
      • Anomalies
    • Project Ozma
      • Methods
      • Project Ozma and Firewall
      • Project Ozma Rumors
    • Prometheans
    • the TITANs and their legacy
      • Deadly Machines
      • Self-replicating Nanoswarms
      • Nanoviruses
    • Gamemastering and Administration
      • Awarding Rez Points
      • Reputation Gain and Loss
      • Backups, Record-Keeping, and Save Points
      • Gamemastering Practicalities
      • NPCs and Moxie
  • Tables
  • References
  • Index
  • Character Sheet
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