Squeak by Example
Free

Squeak by Example

By Oscar Nierstrasz, Stéphan Ducasse, Damien Pollet
Free
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Book Description

Squeak is a modern open-source development environment for the classic Smalltalk-80 programming language. This book, intended for both students and developers, will guide you gently through the language and tools by means of a series of examples and exercises. We are making this book available to you under the Creative Commons Attribution-ShareAlike 3.0 license. You can either download the PDF for free from SqueakByExample.org, or you can buy a softcover copy from lulu.com. (You can also pay for the PDF download from lulu.com, if you would like to make a contribution to this effort.) Additional material is available from the book's web page at SqueakByExample.org.

Table of Contents
  • Portland State University
  • PDXScholar
    • 2009
  • Squeak by Example
    • Andrew P. Black
    • Stéphane Ducasse
    • Oscar Nierstrasz
    • Damien Pollet
    • Damien Cassou
      • See next page for additional authors
    • Let us know how access to this document benefits you.
      • Citation Details
      • Authors
  • Preface
  • Getting Started
    • A quick tour of Squeak
      • Getting started
      • The World menu
      • Saving, quitting and restarting a Squeak session
      • Workspaces and Transcripts
      • Keyboard shortcuts
      • SqueakMap
      • The System Browser
      • Finding classes
      • Finding methods
      • Defining a new method
      • Chapter summary
    • A first application
      • The Quinto game
      • Creating a new class Category
      • Defining the class SBECell
      • Adding methods to a class
      • Inspecting an object
      • Defining the class SBEGame
      • Organizing methods into protocols
      • Let's try our code
      • Saving and sharing Smalltalk code
      • Chapter summary
    • Syntax in a nutshell
      • Syntactic elements
      • Pseudo-variables
      • Message sends
      • Method syntax
      • Block syntax
      • Conditionals and loops in a nutshell
      • Primitives and pragmas
      • Chapter summary
    • Understanding message syntax
      • Identifying messages
      • Three kinds of messages
      • Message composition
      • Hints for identifying keyword messages
      • Expression sequences
      • Cascaded messages
      • Chapter summary
  • Developing in Squeak
    • The Smalltalk object model
      • The rules of the model
      • Everything is an Object
      • Every object is an instance of a class
      • Every class has a superclass
      • Everything happens by message sending
      • Method lookup follows the inheritance chain
      • Shared variables
      • Chapter summary
    • The Squeak programming environment
      • Overview
      • The System Browser
      • Monticello
      • The Inspector and the Explorer
      • The Debugger
      • The Process Browser
      • Finding methods
      • Change sets and the Change Sorter
      • The File List Browser
      • In Smalltalk, you can't lose code
      • Chapter summary
    • SUnit
      • Introduction
      • Why testing is important
      • What makes a good test?
      • SUnit by example
      • The SUnit cook book
      • The SUnit framework
      • Advanced features of SUnit
      • The implementation of SUnit
      • Some advice on testing
      • Chapter summary
    • Basic Classes
      • Object
      • Numbers
      • Characters
      • Strings
      • Booleans
      • Chapter summary
    • Collections
      • Introduction
      • The varieties of collections
      • Implementations of collections
      • Examples of key classes
      • Collection iterators
      • Some hints for using collections
      • Chapter summary
    • Streams
      • Two sequences of elements
      • Streams vs. collections
      • Streaming over collections
      • Using streams for file access
      • Chapter summary
    • Morphic
      • The history of Morphic
      • Manipulating morphs
      • Composing morphs
      • Creating and drawing your own morphs
      • Interaction and animation
      • Interactors
      • Drag-and-drop
      • A complete example
      • More about the canvas
      • Chapter summary
  • Advanced Squeak
    • Classes and metaclasses
      • Rules for classes and metaclasses
      • Revisiting the Smalltalk object model
      • Every class is an instance of a metaclass
      • The metaclass hierarchy parallels the class hierarchy
      • Every metaclass Inherits from Class and Behavior
      • Every metaclass is an instance of Metaclass
      • The metaclass of Metaclass is an Instance of Metaclass
      • Chapter summary
  • Appendices
    • Frequently Asked Questions
      • Getting started
      • Collections
      • Browsing the system
      • Using Monticello and SqueakSource
      • Tools
      • Regular expressions and parsing
    • Bibliography
    • Index
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