Pharo by Example 5
Free

Pharo by Example 5

By Stéphane Ducasse, Dimitris Chloupis, Nicolai Hess, Dmitri Zagidulin
Free
Book Description
Table of Contents
  • Contents
  • Preface
    • What is Pharo?
    • Who should read this book?
    • A word of advice
    • An open book
    • The Pharo community
    • Examples and exercises
    • Acknowledgments
    • Hyper special acknowledgments
  • A quick tour of Pharo
    • Installing Pharo
    • Pharo: File components
    • Launching Pharo
    • PharoLauncher
    • The World Menu
    • Sending messages
    • Saving, quitting and restarting a Pharo session
    • Playgrounds and Transcripts
    • Keyboard shortcuts
    • The System Browser
    • Finding classes
    • Finding methods
    • Defining a new method
    • Chapter summary
  • A first application
    • The Lights Out game
    • Creating a new Package
    • Defining the class LOCell
    • Adding methods to a class
    • Inspecting an object
    • Defining the class LOGame
    • Organizing methods into protocols
    • Finishing the game
    • Let's try our code
    • Saving and sharing Pharo code
    • Chapter summary
  • Syntax in a nutshell
    • Syntactic elements
    • Pseudo-variables
    • Message sends
    • Method syntax
    • Block syntax
    • Conditionals and loops in a nutshell
    • Primitives and pragmas
    • Chapter summary
  • Understanding message syntax
    • Identifying messages
    • Three types of messages
    • Message composition
    • Hints for identifying keyword messages
    • Expression sequences
    • Cascaded messages
    • Chapter summary
  • The Pharo object model
    • The rules of the model
    • Everything is an Object
    • Every object is an instance of a class
    • Instance structure and behavior
    • The instance side and the class side
    • Every class has a superclass
    • Everything happens by sending messages
    • Method lookup follows the inheritance chain
    • Shared variables
    • Internal object implementation note
    • Chapter summary
  • Some of the key tools of the Pharo environment
    • Pharo environment overview
    • The main code browser
    • The inspector
    • The debugger
    • The process browser
    • Finding methods
    • Chapter summary
  • Sharing code and source control
    • Packages: groups of classes and methods
    • Source control
    • The File List Browser
    • In Pharo, you can't lose code
    • Chapter summary
  • SUnit
    • Introduction
    • Why testing is important
    • What makes a good test?
    • SUnit by example
    • The SUnit cookbook
    • The SUnit framework
    • Advanced features of SUnit
    • Continuing after a failure
    • SUnit implementation
    • A piece of advices on testing
    • Chapter summary
  • Basic classes
    • Object
    • Numbers
    • Characters
    • Strings
    • Booleans
    • Chapter summary
  • Collections
    • Introduction
    • The varieties of collections
    • Collection implementations
    • Examples of key classes
    • Collection iterators
    • Some hints for using collections
    • Chapter summary
  • Streams
    • Two sequences of elements
    • Streams vs. collections
    • Streaming over collections
    • Using streams for file access
    • Chapter summary
  • Morphic
    • The history of Morphic
    • Manipulating morphs
    • Composing morphs
    • Creating and drawing your own morphs
    • Interaction and animation
    • Interactors
    • Drag-and-drop
    • A complete example
    • More about the canvas
    • Chapter summary
  • Seaside by example
    • Why do we need Seaside?
    • Getting started
    • Seaside components
    • Rendering HTML
    • CSS: Cascading style sheets
    • Managing control flow
    • A complete tutorial example
    • A quick look at AJAX
    • Chapter summary
  • Classes and metaclasses
    • Rules for classes and metaclasses
    • Revisiting the Pharo object model
    • Every class is an instance of a metaclass
    • The metaclass hierarchy parallels the class hierarchy
    • Every metaclass inherits from Class and Behavior
    • Every metaclass is an instance of Metaclass
    • The metaclass of Metaclass is an instance of Metaclass
    • Chapter summary
  • Reflection
    • Introspection
    • Browsing code
    • Classes, method dictionaries and methods
    • Browsing environments
    • Accessing the run-time context
    • Intercepting messages not understood
    • Objects as method wrappers
    • Pragmas
    • Chapter summary
  • Regular expressions in Pharo
    • Tutorial example — generating a site map
    • Regex syntax
    • Regex API
    • Implementation Notes by Vassili Bykov
    • Chapter Summary
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