Oxford University Press
Oxford International Primary Computing: Student Book 1: Oxford International Primary Computing: Student Book 1
Alison Page, Diane Levine
Oxford International Primary Computing: Student Book 1: Oxford International Primary Computing: Student Book 1
US$ 23.99
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A complete six-year primary computing course that takes a real-life, project-based approach to teaching young learners the vital computing skills they will need for the digital world. Each unit builds a series of skills towards the creation of a final project, with topics ranging from designing your own robot to programming simple games and designing and creating web pages.

Within each stage, key concepts are covered to give learners not only the skills they need to use technology effectively, but also the knowledge in how to do so creatively, safely and collaboratively:

· Understand how modern technology works
· Use a wide range of computer hardware and software for analytical and creative tasks
· Use the internet safely, respectfully, and selectively
· Write computer programs and develop computational thinking

Front Cover
Tiltle Page
1 The nature of technology: Computers everyday
1.1 What is Technology?
1.2 Staying safe
1.3 My Computing Family
1.4 Computers in school
1.5 Home and school
1.6 Being courteous
Check what you know
2 Digital literacy: Rainforests
2.1 Look at a web page
2.2 Find a web page
2.3 Find some facts
2.4 Using the browser
2.5 Are you feeling worried?
2.6 Staying safe
Check what you know
3 Computational thinking: Catch the mouse
3.1 Hello Scratch
3.2 Scratch on Stage
3.3 Chase the Mouse
3.4 What Scratch does
3.5 Think about input and output
3.6 The Hedgehog Game
Check what you know
4 Programming: Play with Scratch
4.1 Green flag means start
4.2 What is a spirte?
4.3 Costume change
4.4 Extra sprites
4.5 Find a new block
4.6 What Scratch says
Check What you know
5 Mulimeedia: Funny faces
5.1 The Canvas
5.2 Drawing shapes
5.3 Erasing and undoing
5.4 Save for another time
5.5 Bring back your file
5.6 Move and swap
Check what you know
6 Numbers and data: Toys long ago
6.1 Toys from the past
6.2 Cells
6.3 Labels
6.4 Making a list
6.5 Number values
6.6 Editing
Check what you know
Back Cover
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