Oxford International Primary Computing: Student Book 6: Oxford International Primary Computing: Student Book 6
$28.49

Oxford International Primary Computing: Student Book 6: Oxford International Primary Computing: Student Book 6

By Howard Lincoln, Karl Held
US$ 28.49
The publisher has enabled DRM protection, which means that you need to use the BookFusion iOS, Android or Web app to read this eBook. This eBook cannot be used outside of the BookFusion platform.
Book Description

A complete six-year primary computing course that takes a real-life, project-based approach to teaching young learners the vital computing skills they will need for the digital world. Each unit builds a series of skills towards the creation of a final project, with topics ranging from designing your own robot to programming simple games and designing and creating web pages.



Within each stage, key concepts are covered to give learners not only the skills they need to use technology effectively, but also the knowledge in how to do so creatively, safely and collaboratively:



· Understand how modern technology works

· Use a wide range of computer hardware and software for analytical and creative tasks

· Use the internet safely, respectfully, and selectively

· Write computer programs and develop computational thinking

Table of Contents
  • Front Cover
  • Title Page
  • Contents
  • Introduction
  • 1 The nature of technology: Robots
    • 1.1 What is a robot?
    • 1.2 What robots are used for
    • 1.3 How robots work
    • 1.4 What is a control system?
    • 1.5 Living with robots
    • 1.6 Robots of the future
    • Check what you know
  • 2 Digital literacy:Make a web page
    • 2.1 Be a respectful computer user
    • 2.2 The parts of a web page
    • 2.3 Create a web page
    • 2.4 Add images to your web page
    • 2.5 Add a new web page
    • 2.6 Check your web pages
    • Check what you know
  • 3 Computational thinking: Algorithms and programs
    • 3.1 A simple plan
    • 3.2 Extend the simple plan
    • 3.3 Check for errors
    • 3.4 Reuse and repurpose
    • 3.5 Turn an algorithm into a program
    • 3.6 Combine and upgrade programs
    • Check what you know
  • 4 Programming: The Frog Maze
    • 4.1 Frog movement
    • 4.2 Snake danger
    • 4.3 Birthday celebration
    • 4.4 Movement module
    • 4.5 Using the new module
    • 4.6 Adding the maze
    • Check what you know
  • 5 Multimedia: Our school survey
    • 5.1 plan a survey
    • 5.2 Prepare and carry out a survey
    • 5.3 Analyse your data
    • 5.4 Create your presentation
    • 5.5 Improve your presentation
    • 5.6 Deliver your presentation
    • Check what you know
  • 6 Numbers and data: Amir’s parcels
    • 6.1 Build a spreadsheet data table
    • 6.2 Sort and filter
    • 6.3 Use validation to check your data
    • 6.4 Use data lists
    • 6.5 Calculations
    • 6.6 Use a logical test
    • Check what you know
  • Glossary
  • Back Cover
    You May Also Like